5 (*) gebruik Environment 'Gast'
6 (*) zet Project Options op 'Basic Values Only' en '2M' Maximum Heap Size
14 (\n -> let n` = abs (n/2) in
16 leaves_vs_diepte n` /\
20 nodes_vs_leaves :: Int -> Property
21 nodes_vs_leaves n = name "nodes_vs_leaves"
22 (nodes t == leaves t - 1)
25 leaves_vs_diepte :: Int -> Property
26 leaves_vs_diepte n = name "leaves_vs_diepte"
27 (leaves t <= 2^(diepte t))
30 // Function to construct semi-random trees, using those from BinTree:
31 trees =: [t0,t1,t2,t3,t4,t5,t6,t7]
32 nr_of_trees =: length trees
34 lego_tree :: Int -> Tree Int
36 lego_tree n = glue n (trees !! (n rem nr_of_trees)) (lego_tree (n/10))
38 glue :: !Int !(Tree Int) !(Tree Int) -> Tree Int
41 | isEven n = Node x (glue (n/10) t l) r
42 | otherwise = Node x l (glue (n/10) t r)