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[phd-thesis.git] / intro / intro.tex
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8 \chapter{Prelude}%
9 \label{chp:introduction}
10 \begin{chapterabstract}
11 This chapter introduces the dissertation by providing:
12 \begin{itemize}
13 \item a general introduction to the topics and research venues;
14 \item a reading guide;
15 \item background material on the \glsxtrlong{IOT}, \glsxtrlongpl{DSL}, \glsxtrlong{TOP}, \gls{ITASK}, and \gls{MTASK};
16 \item and a detailed overview of the scientific contributions.
17 \end{itemize}
18 \end{chapterabstract}
19
20 There are at least 13.4 billion devices connected to the internet at the time of writing \citep{transformation_insights_current_2023}.
21 Each of these sense, act, or otherwise, interact with people, other computers, and the environment surrounding us.
22 Despite their immense diversity in characteristics, they are all computers.
23 And as computers, they require software to operate.
24
25 An increasing amount of these connected devices are so-called \emph{edge devices} that operate in the \gls{IOT}.
26 Edge devices are the leaves of the \gls{IOT} systems.
27 They perform the interaction with the physical world and are often physically embedded in the fabric, residing usually in hard-to-reach places such as light bulbs, smart electricity meters, or even farm animals.
28 Microcontrollers are equipped with a lot of connectivity for integrating peripherals such as sensors and actuators.
29 The connectivity makes them very suitable to interact with their surroundings.
30 Typically, these edge devices are powered by microcontrollers.
31 These miniature computers contain integrated circuits that accommodate a microprocessor designed for use in embedded applications.
32 Hence, microcontrollers are cheap; tiny; have little memory; and contain a slow, but energy-efficient processor.
33
34 Unlike the conductor in an orchestra waving their baton to instruct the ensemble of instruments, in the universe of software there is room for little error.
35 Moreover, in dynamic \gls{IOT} applications, there is not always a coordinating conductor.
36 Even though edge devices---the instruments---come and go, perform their own pieces, or are instructed to perform a certain piece, they operate without a central authority.
37 In the traditional setting, an \gls{IOT} engineer has to program each device and their interoperation using different programming paradigms, programming languages, and abstraction levels.
38 This results in semantic friction, which makes programming and maintaining \gls{IOT} systems a complex and error-prone process.
39
40 This dissertation describes the research carried out around orchestrating these complex \gls{IOT} systems using \gls{TOP}.
41 \Gls{TOP} is an innovative tierless programming paradigm for interactive multi-layered systems.
42 By utilising advanced compiler technologies, much of the internals, communication, and interoperation between the tiers or layers of the applications is automatically generated.
43 From a single declarative specification of the work required, the compiler makes a ready-for-work application consisting of interconnected components for all tiers.
44 For example, the \gls{TOP} system \gls{ITASK} is used to program all layers of multi-user distributed web applications from a single source specification.
45 It is implemented in \gls{CLEAN}, executes in \gls{CLEAN}'s general-purpose run time, and therefore requires relatively powerful hardware.
46 The high hardware requirements are no problem for regular computers but impractical for the average edge device.
47
48 This is where \glspl{DSL} must be brought into play.
49 Using \glspl{DSL}, hardware requirements can be drastically lowered, even with high levels of abstraction for the specified domain.
50 \Glspl{DSL} are programming languages created with a specific domain in mind.
51 Consequently, jargon does not have to be expressed in the language itself, but they can be built-in features.
52 Furthermore, the \gls{DSL} can eschew language or system features that are irrelevant for the domain.
53
54 To incorporate the plethora of edge devices in the orchestra of a \gls{TOP} system, the \gls{MTASK} system is used.
55 The \gls{MTASK} language is a novel programming language for programming \gls{IOT} edge devices using \gls{TOP}.
56 Where \gls{ITASK} abstracts away from the gritty details of multi-tier web applications, \gls{MTASK} has domain-specific abstractions for \gls{IOT} edge devices, maintaining the high abstraction level that \gls{TOP} offers.
57 As it is integrated with \gls{ITASK}, it allows for all layers of an \gls{IOT} application to be programmed from a single source.
58
59 \section{Reading guide}%
60 \label{lst:reading_guide}
61 This work is structured as a purely functional rhapsody.
62 The \citet{wikipedia_contributors_rhapsody_2022} define a musical rhapsody is defined as follows:
63 \begin{quote}\emph{%
64 A \emph{rhapsody} in music is a one-movement work that is episodic yet integrated, free-flowing in structure, featuring a range of highly contrasted moods, colour, and tonality.}
65 \end{quote}
66 This dissertation consists of three episodes.
67 \Cref{prt:dsl} is a paper-based---otherwise known as cumulative---episode containing chapters that provide insight in advanced \gls{DSL} embedding techniques for \gls{FP} languages.
68 The chapters are readable independently.
69 \Cref{prt:top} is a monograph showing \gls{MTASK}, a \gls{TOP} \gls{DSL} for the \gls{IOT}.
70 Hence, the chapters in this episode are best read in order.
71 It introduces \gls{IOT} edge device programming, shows the complete \gls{MTASK} language, provides details on how \gls{MTASK} is integrated with \gls{ITASK}, shows how the byte code compiler is implemented, presents a guide for green computing with \gls{ITASK}, and ends with a conclusion and overview of future and related work.
72 \Cref{prt:tvt} is a single chapter based on a journal article in which traditional tiered \gls{IOT} programming is qualitatively and quantitatively compared to tierless programming using a real-world application.
73 The chapter is readable independently.
74
75 The following sections in this prelude provide background material on the \gls{IOT}, \glspl{DSL}, and \gls{TOP} after which a detailed overview of the contributions is presented.
76
77 \section{\texorpdfstring{\Glsxtrlong{IOT}}{Internet of things}}%
78 \label{sec:back_iot}
79 The \gls{IOT} is growing rapidly, and it is changing the way people and machines interact with each other and the world.
80 While the term \gls{IOT} briefly gained interest around 1999 to describe the communication of \gls{RFID} devices \citep{ashton_internet_1999,ashton_that_2009}, it probably already popped up halfway the eighties in a speech by \citet{peter_t_lewis_speech_1985}:
81
82 \begin{quote}
83 \emph{The \glsxtrlong{IOT}, or \glsxtrshort{IOT}, is the integration of people, processes and technology with connectable devices and sensors to enable remote monitoring, status, manipulation and evaluation of trends of such devices.}
84 \end{quote}
85
86 Much later, CISCO states that the \gls{IOT} started when there were as many connected devices as there were people on the globe, i.e.\ around 2008 \citep{evans_internet_2011}.
87 Today, \gls{IOT} is the term for a system of devices that sense the environment, act upon it, and communicate with each other and the world they live in.
88 These connected devices are already in households all around us in the form of smart electricity meters, fridges, phones, watches, home automation, \etc.
89
90 When describing \gls{IOT} systems, a tiered---or layered---architecture is often used for compartmentalisation.
91 The number of tiers heavily depends on the required complexity of the model.
92 For the intents and purposes of this thesis, the layered architecture as shown in \cref{fig:iot-layers} is used.
93
94 \begin{figure}
95 \centering
96 \includestandalone{iot-layers}
97 \caption{A layered \gls{IOT} architecture.}%
98 \label{fig:iot-layers}
99 \end{figure}
100
101 To explain the tiers, an example \gls{IOT} application---home automation---is dissected.
102 Closest to the end-user is the presentation layer, it provides the interface between the user and the \gls{IOT} systems.
103 In home automation this may be a web interface, an app used on a phone, or wall-mounted tablet to interact with edge devices and view sensor data.
104
105 The application layer provides the \glspl{API}, data interfaces, data storage processing, and data processing of \gls{IOT} systems.
106 A cloud server or local server provides this layer in a typical home automation application.
107
108 The perception layer---also called edge layer---collects the data and interacts with the environment.
109 It consists of edge devices such as microcontrollers equipped with various sensors and actuators.
110 In home automation this layer consists of all devices hosting sensors and actuators such as smart light bulbs, actuators to open doors, or temperature and humidity sensors.
111
112 All layers are connected using the network layer.
113 In some applications this is implemented using conventional networking techniques such as Wi-Fi or Ethernet.
114 However, network technology that is tailored to the needs of the specific interconnection between the two layers are increasingly popular.
115 Examples of this are BLE, LoRa, ZigBee, and LTE-M as a communication protocol for connecting the perception layer to the application layer using \gls{IOT} transport protocols such as \gls{MQTT}.
116 Protocols such as HTTP, AJAX, and WebSocket connecting the presentation layer to the application layer that are designed for the use in web applications.
117
118 Across the layers, the devices are a large heterogeneous collection of different platforms, protocols, paradigms, and programming languages often resulting in impedance problems or semantic friction between layers when programming \citep{ireland_classification_2009}.
119 Even more so, the perception layer itself is often a heterogeneous collection of microcontrollers in itself, each having their own peculiarities, language of choice, and hardware interfaces.
120 As edge hardware needs to be cheap, small scale, and energy efficient, the microcontrollers used to power them do not have a lot of computational power, only a soup\c{c}on of memory, and little communication bandwidth.
121 Typically, these devices are unable to run a full-fledged general-purpose \gls{OS}.
122 Rather they employ compiled firmware written in imperative languages that combines all tasks on the device in a single program.
123 While devices are getting a bit faster, smaller, and cheaper, they keep these properties to an extent.
124 For example, more powerful microcontrollers are capable of running \glspl{RTOS}, but this still requires a lot of resources and fixes the programs at compile time.
125 As a consequence, the flexibility is greatly reduced for dynamic systems in which tasks are created on the fly, executed on demand, require parallel execution, or have dynamic scheduling behaviour.
126 As program memory is mostly flash-based and only lasts a couple of thousands of writes before it wears out, it is not suitable for repeated reconfiguring and reprogramming.
127
128 These problems can be mitigated by dynamically sending code to be interpreted to the microcontroller.
129 With interpretation, a specialized interpreter is flashed in the program memory once it receives the program code to execute at run time.
130 Therefore, as the programs are not stored in the flash memory, it does not wear out.
131 It is challenging to create interpreters for small edge devices due to the severe hardware restrictions.
132 This dissertation describes a \gls{DSL} that includes the high-level programming concepts of \gls{TOP}, while it can be executed on edge devices with very limited hardware requirements.
133 It does so by compiling the \gls{DSL} to byte code that is executed in a feather-light domain-specific \gls{OS}.
134
135 \section{\texorpdfstring{\Glsxtrlongpl{DSL}}{Domain-specific languages}}%
136 \label{sec:back_dsl}
137 % General
138 Programming languages can be divided up into two categories: \glspl{DSL} and \glspl{GPL} \citep{fowler_domain_2010}.
139 Where \glspl{GPL} are not made with a demarcated area in mind, \glspl{DSL} are tailor-made for a specific domain.
140 Writing idiomatic domain-specific code in a \gls{DSL} is easier and requires less background knowledge.
141 This does come at the cost of the \gls{DSL} being sometimes less expressive to an extent that it may not even be Turing complete.
142 \Glspl{DSL} come in two main flavours: standalone and embedded (\cref{sec:standalone_embedded})\footnote{Standalone and embedded are also called external and internal respectively.}.
143 Standalone languages are languages for which the complete toolchain has been developed, just as for any other \gls{GPL}.
144 Embedded languages piggyback on an existing language, they are defined in terms of their host language.
145 \Glspl{EDSL} can further be classified into heterogeneous and homogeneous languages (\cref{sec:hetero_homo}).
146 In homogeneous languages all components are integrated whereas in heterogeneous \glspl{DSL}, some parts are agnostic of the other systems, e.g.\ a \gls{DSL} that generates code for execution on a totally different system.
147 This hyponymy is shown in \cref{fig:hyponymy_of_dsls}.
148
149 \begin{figure}
150 \centering
151 \includestandalone{hyponymy_of_dsls}
152 \caption{A hyponymy of \glspl{DSL} (adapted from \citet[\citepage{2}]{mernik_extensible_2013}).}%
153 \label{fig:hyponymy_of_dsls}
154 \end{figure}
155
156 \subsection{Standalone and embedded}%
157 \label{sec:standalone_embedded}
158 \glspl{DSL} were historically created as standalone languages, meaning that all machinery is developed solely for the language.
159 The advantage of this approach is that the language designer is free to define the syntax and type system of the language as they wish, not being restricted by any constraint.
160 Unfortunately it also means that they need to develop a compiler or interpreter, and all the scaffolding for the language, making standalone \glspl{DSL} costly to create.
161 Examples of standalone \glspl{DSL} are \TeX, make, yacc, XML, SQL, \etc.
162
163 The dichotomous approach to standalone \glspl{DSL} is embedding the \gls{DSL} in a host language, i.e.\ \glspl{EDSL} \citep{hudak_modular_1998}.
164 By defining the language as constructs in the host language, much of the machinery is inherited \citep{krishnamurthi_linguistic_2001}.
165 This greatly reduces the cost of creating embedded languages and shields the user from having to learn the host language and toolchain.
166 However, there are two sides to this coin.
167 If the syntax of the host language is not very flexible, the syntax of the \gls{DSL} could become clumsy.
168 Furthermore, \gls{DSL} errors shown to the programmer may be larded with host language errors, making it difficult for a non-expert of the host language to work with the \gls{DSL}.
169 \Gls{FP} languages are especially suitable for hosting embedded \glspl{DSL}.
170 They offer tooling for building abstraction levels by a strong and versatile type systems, minimal but flexible syntax, and referential transparency.
171
172 \subsection{Heterogeneity and homogeneity}%
173 \label{sec:hetero_homo}
174 \Citet{tratt_domain_2008} applied a notion from metaprogramming \citep{sheard_accomplishments_2001} to \glspl{EDSL} to define homogeneity and heterogeneity of \glspl{EDSL} as follows:
175
176 \begin{quote}
177 \emph{A homogeneous system is one where all the components are specifically designed to work with each other, whereas in heterogeneous systems at least one of the components is largely, or completely, ignorant of the existence of the other parts of the system.
178 }
179 \end{quote}
180
181 Homogeneous \glspl{EDSL} are languages that are solely defined as an extension to their host language.
182 They often restrict features of the host language to provide a safer interface or capture an idiomatic pattern in the host language for reuse.
183 The difference between a library and a homogeneous \glspl{EDSL} is not always clear.
184 Examples of homogeneous \glspl{EDSL} are libraries such as ones for sets, regions, but also more complex tasks such as \glspl{GUI}.
185
186 On the other hand, heterogeneous \glspl{EDSL} are languages that are not executed in the host language.
187 For example, \citet{elliott_compiling_2003} describe the language Pan, for which the final representation in the host language is a compiler that will, when executed, generate code for a completely different target platform.
188 In fact, both \gls{ITASK} and \gls{MTASK} are \glspl{EDSL}.
189 Programs written in \gls{ITASK} run in the host language, and it is a homogeneous \gls{DSL}.
190 Tasks written using \gls{MTASK} are dynamically compiled to byte code for an edge device, making it a heterogeneous \gls{DSL}.
191 The interpreter running on the edge device has no knowledge of the higher level task specification.
192 It just interprets the byte code it was sent and takes care of the communication.
193
194 \section{\texorpdfstring{\Glsxtrlong{TOP}}{Task-oriented programming}}%
195 \label{sec:back_top}
196 \Gls{TOP} is a recent declarative programming paradigm for modelling interactive systems \citep{plasmeijer_task-oriented_2012}.
197 Instead of dividing problems into layers, \gls{TOP} deals with separation of concerns in a novel way.
198 This approach to software development is called \gls{TOSD} \citep{wang_maintaining_2018}.
199
200 \begin{figure}
201 \centering
202 \includestandalone{tosd}
203 \caption{Separation of concerns in \gls{TOSD} (adapted from \citep[\citepage{20}]{wang_maintaining_2018}).}%
204 \label{fig:tosd}
205 \end{figure}
206
207 \begin{description}
208 \item[Types:]
209 As can be seen from \cref{fig:tosd}, types are the pivotal component in \gls{TOP}.
210 From the data types, utilising various \emph{type-parametrised} concepts, all other aspects are handled automatically.
211 Hence, all other components arise from and depend on the types in the program.
212 \item[Tasks:]
213 In \gls{TOP} languages, tasks are the basic building blocks.
214 A task is an abstract representation of a piece of work that needs to be done.
215 It provides an intuitive abstraction over work in the real world.
216 The nature of tasks makes them observable during execution.
217 It is possible to observe a---partial---typed result and act upon it, e.g.\ taking the partial result as good enough, or by starting new tasks.
218 Examples of tasks are filling forms, sending emails, reading sensors or even doing physical tasks.
219 Just as with real-life tasks, multiple tasks can be combined in various ways such as in parallel or in sequence to form workflows.
220 Such combination operators are called task combinators.
221 \item[\Glspl{SDS}:]
222 Tasks mainly communicate using their observable task values.
223 However, some collaboration patterns are more easily expressed by tasks that share common data.
224 \Glspl{SDS} fill this gap, they offer a safe abstraction over any data.
225 An \gls{SDS} can represent typed data stored in a file, a chunk of memory, a database, \etc.
226 \Glspl{SDS} can also represent external impure data such as the time, random numbers or sensor data.
227 In many \gls{TOP} languages, combinators are available to filter, combine, transform, and focus \glspl{SDS}.
228 \item[\Gls{UI}:]
229 The \gls{UI} of the system is automatically generated from the structural representation of the type.
230 Though, practical \gls{TOP} systems allow tweaking afterwards to suit the specific needs of the application.
231 \item[\Gls{UOD}:]
232 The \gls{UOD} is explicitly and separately modelled by the relations that exist in the functions of the host language.
233 \end{description}
234
235 \Cref{fig:tosd} differs from the presented \gls{IOT} architecture shown in \cref{fig:iot-layers} because they represent different concepts.
236 The \gls{IOT} architecture is an execution architecture whereas \gls{TOSD} is a software development model.
237 E.g.\ from a software development perspective, a task is a task, whether it is executed on a microcontroller, a server, or a client.
238 Only when a task is executed, the location of the execution becomes important, but this is taken care of by the system.
239 Some concepts from the \gls{TOSD} model can be mapped upon the \gls{IOT} architecture though.
240 Applying the concepts of \gls{TOSD} to \gls{IOT} systems can be done in two ways.
241 Firstly, edge devices can be seen as simple resources, thus accessed through \glspl{SDS}.
242 The second view is that edge devices contain miniature \gls{TOP} systems in itself.
243 The individual components in the miniature systems, the tasks, the \glspl{SDS}, are, in the eventual execution, connected to the main system.
244
245 \subsection{The \texorpdfstring{\gls{ITASK}}{iTask} system}
246 The concept of \gls{TOP} originated from the \gls{ITASK} framework, a declarative language and \gls{TOP} engine for defining interactive multi-user distributed web applications.
247 The \gls{ITASK} system is implemented as an \gls{EDSL} in the lazy pure \gls{FP} language \gls{CLEAN}\footnotemark{} \citep{plasmeijer_itasks:_2007,plasmeijer_task-oriented_2012}.
248 \footnotetext{\Cref{chp:clean_for_haskell_programmers} contains a guide for \gls{CLEAN} tailored to \gls{HASKELL} programmers.}
249 From the structural properties of the data types and the current status of the work to be done, the entire \gls{UI} is automatically generated.
250 Browsers are powering \gls{ITASK}'s presentation layer.
251 The framework is built on top of standard web techniques such as JavaScript, HTML, and {CSS}.
252 The browser runs the actual \gls{ITASK} code using an interpreter that operates on \gls{CLEAN}'s intermediate language \gls{ABC} \citep{staps_lazy_2019}.
253
254 Tasks in \gls{ITASK} have either \emph{no value}, an \emph{unstable} or a \emph{stable} task value.
255 For example, an editor for filling in a form initially has no value.
256 Once the user entered a complete value, its value becomes an unstable value, it can still be changed or even reverted to no value by emptying the editor again.
257 Only when for example a continue button is pressed, a task value becomes stable, fixing its value.
258 The allowed task value transitions are shown in \cref{fig:taskvalue}.
259
260 \begin{figure}
261 \centering
262 \includestandalone{taskvalue}
263 \caption{Transition diagram for task values in \gls{ITASK}.}%
264 \label{fig:taskvalue}
265 \end{figure}
266
267 As an example, \cref{lst:todo,fig:todo} show the code and \gls{UI} for an interactive to-do list application.
268 The user modifies a shared to-do list through an editor directly or using some predefined actions.
269 Furthermore, in parallel, the length of the list is shown to demonstrate \glspl{SDS}.
270 Using \gls{ITASK}, complex collaborations of users and tasks can be described on a high level.
271
272 From the data type definitions (\cref{lst:todo_dt}), using generic programming (\cref{lst:todo_derive}), the \glspl{UI} for the data types are automatically generated.
273 Then, using the parallel task combinator (\cleaninline{-\|\|}) the task for updating the to-dos (\cref{lst:todo_update}) and the task for viewing the length are combined (\cref{lst:todo_length}).
274 This particular parallel combinator uses the result of the left-hand side task.
275 Both tasks operate on the to-do \gls{SDS} (\cref{lst:todo_sds}).
276 The task for updating the to-do list is an editor (\cref{lst:todo_editor}) combined using a step combinator (\crefrange{lst:todo_contfro}{lst:todo_contto}).
277 The actions either change the value, sorting or clearing it, or terminate the task by returning the current value of the \gls{SDS}.
278 Special combinators (e.g.\ \cleaninline{@>>} at \cref{lst:todo_ui}) are used to tweak the \gls{UI} to display informative labels.
279
280 \cleaninputlisting[float=,firstline=6,lastline=22,tabsize=3,numbers=left,caption={The code for the shared to-do list in \gls{ITASK}.},label={lst:todo}]{lst/sharedlist.icl}
281
282 \begin{figure}
283 \centering
284 \includegraphics[width=\linewidth]{todo0g}
285 \caption{The \gls{UI} for the shared to-do list in \gls{ITASK}.}%
286 \label{fig:todo}
287 \end{figure}
288
289 \subsection{The \texorpdfstring{\gls{MTASK}}{mTask} system}
290 The work for \gls{IOT} edge devices can often be succinctly described by \gls{TOP} programs.
291 Software on microcontrollers is usually composed of smaller basic tasks, are interactive, and share data with other components or the server.
292 The \gls{ITASK} system seems an obvious candidate at first glance for bringing \gls{TOP} to \gls{IOT} edge devices.
293 An \gls{ITASK} application contains many features that are not needed on \emph{edge devices} such as higher-order tasks, support for a distributed architecture, or a multi-user web server.
294 Furthermore, \gls{IOT} edge devices are in general not powerful enough to run or interpret \gls{CLEAN}\slash\gls{ABC} code, they just lack the processor speed and memory.
295 To bridge this gap, \gls{MTASK} is developed, a domain-specific \gls{TOP} system for \gls{IOT} edge devices that is integrated in \gls{ITASK} \citep{koopman_task-based_2018}.
296 The \gls{ITASK} language abstracts away from details such as user interfaces, data storage, client-side platforms, and persistent workflows.
297 On the other hand, \gls{MTASK} offers abstractions for edge layer-specific details such as the heterogeneity of architectures, platforms, and frameworks; peripheral access; (multi) task scheduling; and lowering energy consumption.
298
299 The \gls{MTASK} system is seamlessly integrated with \gls{ITASK}.
300 Tasks in \gls{MTASK} are integrated in such a way that they function as regular \gls{ITASK} tasks.
301 Furthermore, \glspl{SDS} on the device can tether \gls{ITASK} \glspl{SDS}.
302 Using \gls{MTASK}, the programmer can define all layers of an \gls{IOT} system as a single declarative specification.
303 The \gls{MTASK} language is written in \gls{CLEAN} as a multi-view \gls{EDSL} and hence there are multiple interpretations possible.
304 The byte code compiler is the most relevant for this thesis.
305 From an \gls{MTASK} task constructed at run time, a compact binary representation of the work that needs to be done is compiled.
306 This byte code is then sent to a device that running the \gls{MTASK} \gls{RTS}.
307 This feather-light domain-specific \gls{OS} is written in portable \gls{C} with a minimal device specific interface and it executes the tasks using interpretation and rewriting.
308
309 To illustrate \imtask{}, an example application is shown.
310 The application is an interactive application for blinking \pgls{LED} on the microcontroller at a certain frequency that can be set and updated at run time.
311 \Cref{lst:intro_blink,fig:intro_blink} show the \gls{ITASK} part of the code and a screenshot.
312 Using \cleaninline{enterInformation}, the connection specification of the \gls{TCP} device is queried through a web editor (\cref{lst:intro_enterDevice,fig:intro_blink_dev}).
313 \Cref{lst:intro_withshared} defines \pgls{SDS} to communicate the blinking interval between the server and the edge device.
314 The \gls{MTASK} device is connected using \cleaninline{withDevice} at \cref{lst:intro_withdevice}.
315 Once connected, the \cleaninline{intBlink} task is sent to the device (\cref{lst:intro_liftmtask}) and, in parallel, a web editor is shown that updates the value of the interval \gls{SDS} (\cref{lst:intro_editor,fig:intro_blink_int}).
316 To allow terminating of the task, the \gls{ITASK} task ends with a sequential operation that returns a constant value when the button is pressed, making the task stable.
317
318 \cleaninputlisting[firstline=10,lastline=18,numbers=left,caption={The \gls{ITASK} code for the interactive blinking application.},label={lst:intro_blink}]{lst/blink.icl}
319
320 \begin{figure}
321 \centering
322 \begin{subfigure}{.5\textwidth}
323 \centering
324 \includegraphics[width=.9\linewidth]{blink1g}
325 \caption{Device selection.}\label{fig:intro_blink_dev}
326 \end{subfigure}%
327 \begin{subfigure}{.5\textwidth}
328 \centering
329 \includegraphics[width=.9\linewidth]{blink2g}
330 \caption{Changing the interval.}\label{fig:intro_blink_int}
331 \end{subfigure}
332 \caption{The \gls{UI} for the interactive blink application in \gls{MTASK}.}%
333 \label{fig:intro_blink}
334 \end{figure}
335
336 The \cleaninline{intBlink} task (\cref{lst:intro_blink_mtask}) is the \gls{MTASK} part of the application.
337 It has its own tasks, \glspl{SDS}, and \gls{UOD}.
338 This task first defines \gls{GPIO} pin 13 to be of the output type (\cref{lst:intro:declarePin}), followed by lifting the \gls{ITASK} \gls{SDS} to an \gls{MTASK} \gls{SDS} (\cref{lst:intro:liftsds}).
339 The main expression of the program calls the \cleaninline{blink} function with an initial state.
340 This function on \crefrange{lst:intro:blink_fro}{lst:intro:blink_to} first reads the interval \gls{SDS}, waits the specified delay, writes the state to the \gls{GPIO} pin, and calls itself recursively using the inverse of the state in order to run continuously.
341
342 \begin{lstClean}[numbers=left,belowskip=0pt]
343 intBlink :: (Shared sds Int) -> Main (MTask v Int) | mtask v & ...\end{lstClean}
344 \cleaninputlisting[aboveskip=0pt,firstnumber=4,firstline=23,numbers=left,caption={The \gls{MTASK} code for the interactive blinking application.},label={lst:intro_blink_mtask}]{lst/blink.icl}
345
346 \subsection{Other \texorpdfstring{\glsxtrshort{TOP}}{TOP} languages}
347 While \gls{ITASK} conceived \gls{TOP}, it is not the only \gls{TOP} system anymore.
348 Some \gls{TOP} languages were created to fill a gap encountered in practise.
349 Toppyt \citep{lijnse_toppyt_2022} is a general purpose \gls{TOP} language written in \gls{PYTHON} used to host frameworks for modelling \emph{Command\&Control} systems, and hTask \citep{lubbers_htask_2022}, a vessel for experimenting with asynchronous \glspl{SDS}.
350 Furthermore, some \gls{TOP} systems arose from Master's and Bachelor's thesis projects.
351 For example, \textmu{}Task \citep{piers_task-oriented_2016}, a \gls{TOP} language for modelling non-interruptible embedded systems in \gls{HASKELL}, and LTasks \citep{van_gemert_task_2022}, a \gls{TOP} language written in the dynamically typed programming language {LUA}.
352 Finally, there are \gls{TOP} languages with strong academic foundations.
353 \Gls{TOPHAT} is a fully formally specified \gls{TOP} language designed to capture the essence of \gls{TOP} formally \citep{steenvoorden_tophat_2019}.
354 Such a formal specification allows for symbolic execution, hint generation, but also the translation to \gls{ITASK} for actually performing the work \citep{steenvoorden_tophat_2022}.
355 \Citeauthor{steenvoorden_tophat_2022} distinguishes two instruments for \gls{TOP}: \gls{TOP} languages and \gls{TOP} engines.
356 The language is the \emph{formal} language for specifying interactive systems.
357 The engine is the software or hardware that executes these specifications as a ready-for-work application.
358
359 \section{Contributions}%
360 \label{sec:contributions}
361 This section provides a thorough overview of the relation between the scientific publications and the contents of this thesis.
362
363 \subsection{\Fullref{prt:dsl}}
364 The \gls{MTASK} system is an \gls{EDSL} and during the development of it, several novel basal techniques for embedding \glspl{DSL} in \gls{FP} languages have been found.
365 This paper-based episode contains the following papers:
366 \begin{enumerate}
367 \item \emph{Deep Embedding with Class} \citep{lubbers_deep_2022} is the basis for \cref{chp:classy_deep_embedding}.
368 It shows a novel deep embedding technique for \glspl{DSL} where the resulting language is extendible both in constructs and in interpretation just using type classes and existential data types.
369 The related work section is updated with the research found after publication.
370 \Cref{sec:classy_reprise} was added after publication and contains a (yet) unpublished extension of the embedding technique for reducing the required boilerplate at the cost of requiring some advanced type system extensions.
371 \item \emph{First-\kern-1ptClass Data Types in Shallow Embedded Domain-Specific Languages} \citep{lubbers_first-class_2022}\label{enum:first-class} is the basis for \cref{chp:first-class_datatypes}.
372 It shows how to inherit data types from the host language in \glspl{EDSL} using metaprogramming by providing a proof-of-concept implementation using \gls{HASKELL}'s metaprogramming system: \glsxtrlong{TH}.
373 The paper also serves as a gentle introduction to, and contains a thorough literature study on \glsxtrlong{TH}.
374 \end{enumerate}
375
376 \paragraph{Other publications on \texorpdfstring{\glspl{EDSL}}{eDSLs}:}
377 Furthermore, I co-authored a paper that is not part of the \gls{MTASK} system yet and hence not part of the dissertation.
378
379 \begin{enumerate}[resume]
380 \item \emph{Strongly-Typed Multi-\kern-2.5ptView Stack-\kern-1.25ptBased Computations} \citep{koopman_strongly-typed_2022}\label{enum:stack-based} shows how to create type-safe \glspl{EDSL} representing stack-based computations.
381 Instead of encoding the arguments to a function as arguments in the host language, stack-based approaches use a run time stack that contains the arguments.
382 By encoding the required contents of the stack in the types, such systems can be made type safe.
383 \end{enumerate}
384
385 \paragraph{Contribution:}
386 The papers of which I am first author are solely written by me, there were weekly meetings with co-authors in which we discussed and refined the ideas.
387
388 \subsection{\crtCref{prt:top}: \hspace{8.28992pt}\nameref{prt:top}}
389 This episode is a monograph that shows the design, properties, implementation and usage of the \gls{MTASK} system and \gls{TOP} for the \gls{IOT}.
390 It is compiled from the following publications:
391
392 \begin{enumerate}[resume]
393 \item \emph{A Task-\kern-1.25ptBased \glsxtrshort{DSL} for Microcomputers} \citep{koopman_task-based_2018}
394 is the initial \gls{TOP}\slash{}\gls{MTASK} paper.
395 It provides an overview of the initial \gls{TOP} \gls{MTASK} language and shows first versions of some interpretations.
396 \item \emph{Task Oriented Programming for the Internet of Things} \citep{lubbers_task_2018}\footnotetext{This work is an extension of my Master's thesis \citep{lubbers_task_2017}.}
397 shows how a simple imperative variant of \gls{MTASK} was integrated with \gls{ITASK}.
398 While the language was a lot different from later versions, the integration mechanism is still used in \gls{MTASK} today.
399 % \paragraph{Contribution}
400 % The research in this paper and writing the paper was performed by me, though there were weekly meetings with Pieter Koopman and Rinus Plasmeijer in which we discussed and refined the ideas.
401 \item \emph{Multitasking on Microcontrollers using Task Oriented Programming} \citep{lubbers_multitasking_2019}\footnote{This work acknowledges the support of the \erasmusplus{} project ``Focusing Education on Composability, Comprehensibility and Correctness of Working Software'', no.\ 2017--1--SK01--KA203--035402.}
402 is a short paper on the multitasking capabilities of \gls{MTASK} comparing it to traditional multitasking methods for \gls{ARDUINO}.
403 % \paragraph{Contribution}
404 % The research in this paper and writing the paper was performed by me, though there were weekly meetings with Pieter Koopman and Rinus Plasmeijer.
405 \item \emph{Simulation of a Task-\kern-1.25ptBased Embedded Domain Specific Language for the Internet of Things} \citep{koopman_simulation_2023}\footnotemark[\value{footnote}]
406 are the revised lecture notes for a course on the \gls{MTASK} simulator was provided at the 2018 \gls{CEFP}\slash{}\gls{3COWS} winter school in Ko\v{s}ice, Slovakia, January 22--26, 2018.
407 % \paragraph{Contribution}
408 % Pieter Koopman wrote and taught it, I helped with the software and research.
409 \item \emph{Writing Internet of Things Applications with Task Oriented Programming} \citep{lubbers_writing_2023}\footnotemark[\value{footnote}]
410 are the revised lecture notes from a course on programming \gls{IOT} systems using \gls{MTASK} provided at the 2019 \gls{CEFP}\slash{}\gls{3COWS} summer school in Budapest, Hungary, June 17--21, 2019.
411 % \paragraph{Contribution}
412 % Pieter Koopman prepared and taught half of the lecture and supervised the practical session.
413 % I taught the other half of the lecture, wrote the lecture notes, made the assignments and supervised the practical session.
414 \item \emph{Interpreting Task Oriented Programs on Tiny Computers} \citep{lubbers_interpreting_2019}
415 shows an implementation of the byte code compiler and \gls{RTS} of \gls{MTASK}.
416 % \paragraph{Contribution}
417 % The research in this paper and writing the paper was performed by me, though there were weekly meetings with Pieter Koopman and Rinus Plasmeijer.
418 \item \emph{Reducing the Power Consumption of IoT with Task-Oriented Programming} \citep{crooijmans_reducing_2022}
419 shows how to create a scheduler so that devices running \gls{MTASK} tasks can go to sleep more automatically and how interrupts are incorporated in the language.
420 % \paragraph{Contribution}
421 % The research was carried out by \citet{crooijmans_reducing_2021} during his Master's thesis.
422 % I did the daily supervision and helped with the research, Pieter Koopman was the formal supervisor and wrote most of the paper.
423 \item \emph{Green Computing for the Internet of Things} \citep{lubbers_green_2022}\footnote{This work acknowledges the support of the \erasmusplus{} project ``SusTrainable---Promoting Sustainability as a Fundamental Driver in Software Development Training and Education'', no.\ 2020--1--PT01--KA203--078646.}
424 are the revised lecture notes from a course on sustainable \gls{IOT} programming with \gls{MTASK} provided at the 2022 SusTrainable summer school in Rijeka, Croatia, July 4--8, 2022.
425
426 % \paragraph{Contribution}
427 % These revised lecture notes are from a course on sustainable programming using \gls{MTASK} provided at the 2022 SusTrainable summer school in Rijeka, Croatia.
428 % Pieter prepared and taught a quarter of the lecture and supervised the practical session.
429 % I prepared and taught the other three quarters of the lecture, made the assignments and supervised the practical session
430 \end{enumerate}
431
432 \paragraph{Contribution:}
433 The original \gls{MTASK} language, and their initial interpretations were developed by Pieter Koopman and Rinus Plasmeijer.
434 I extended the language, developed the byte code interpreter, the integration with \gls{ITASK}, and the \gls{RTS}.
435 The paper of which I am first author are solely written by me, there were weekly meetings with the co-authors in which we discussed and refined the ideas.
436
437 \subsection{\Fullref{prt:tvt}}
438 \Cref{prt:tvt} is based on a journal paper that quantitatively and qualitatively compares traditional \gls{IOT} architectures with \gls{IOT} systems using \gls{TOP} and contains a single chapter.
439 This chapter is based on the conference paper and a journal paper extending it:
440 \begin{enumerate}[resume]
441 \item \emph{Tiered versus Tierless \glsxtrshort{IOT} Stacks: Comparing Smart Campus Software Architectures} \citep{lubbers_tiered_2020}\footnote{This work was partly funded by the 2019 Radboud-Glasgow Collaboration Fund.}\label{enum:iot20} compares traditional tiered programming to tierless architectures by comparing two implementations of a smart-campus application.
442 \item \emph{Could Tierless Programming Reduce IoT Development Grief?} \citep{lubbers_could_2022}
443 is an extended version of paper~\ref{enum:iot20}.
444 It compares programming traditional tiered architectures to tierless architectures by illustrating a qualitative and a quantitative four-way comparison of a smart-campus application.
445 \end{enumerate}
446
447 \paragraph{Contribution:}
448 Writing the paper was performed by all authors.
449 I created the server application, the \cimtask{} implementation (\glsxtrshort{CWS}), and the \citask{} implementation (\glsxtrshort{CRS});
450 Adrian Ramsingh created the \gls{MICROPYTHON} implementation (\glsxtrshort{PWS}); the original \gls{PYTHON} implementation (\glsxtrshort{PRS}) and the server application were created by \citet{hentschel_supersensors:_2016}.
451
452 \input{subfilepostamble}
453 \end{document}