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[phd-thesis.git] / intro / intro.tex
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8 \chapter{Prelude}%
9 \label{chp:introduction}
10 \begin{chapterabstract}
11 This chapter introduces the dissertation and thesis by providing:
12 \begin{itemize}
13 \item a general introduction to the topics and research venues
14 \item a reading guide;
15 \item background material on the \glsxtrlong{IOT}, \glsxtrlongpl{DSL}, \glsxtrlong{TOP}, \gls{ITASK}, and \gls{MTASK};
16 \item and a detailed overview of the scientific contributions.
17 \end{itemize}
18 \end{chapterabstract}
19
20 There are at least 13.4 billion devices connected to the internet at the time of writing\footnote{\url{https://transformainsights.com/research/tam/market}, accessed on: \formatdate{13}{10}{2022}}.
21 Each of these senses, acts, or otherwise interacts with people, other computers, and the environment surrounding us.
22 Despite their immense diversity, they are all computers.
23 And as computers, they require software to operate.
24
25 An increasing amount of these connected devices are so-called \emph{edge devices} that operate in the \gls{IOT}.
26 Edge devices are the leafs of the \gls{IOT} systems, they perform the interaction with the physical world.
27 Typically, these edge devices are powered by microcontrollers.
28 These miniature computers contain integrated circuits that accomodates a microprocessor designed for use in embedded applications.
29 Typically, microcontrollers are therefore tiny; have little memory; contain a slow, but energy-efficient processor; and allow for a lot of connectivity for integrating peripherals such as sensors and actuators in order to interact with their surroundings.
30
31 Unlike the conductor in the orchestra waving their baton to instruct the ensemble of instruments, in the universe of software there is room for little error.
32 In the traditional setting, an \gls{IOT} engineer has to program each device and their interoperation using different programming paradigms, programming languages, and abstraction levels.
33 Thus resulting in semantic friction, making programming and maintaining \gls{IOT} systems is a complex and error-prone process.
34
35 This thesis describes the research carried out around orchestrating these complex \gls{IOT} systems using \gls{TOP}.
36 \Gls{TOP} is an innovative tierless programming paradigm for interactive multi-layered systems.
37 By utilising advanced compiler technologies, much of the internals, communications, and interoperations between the tiers\slash{}layers of the applications is automatically generated.
38 From a single declarative specification of the work required, the compiler makes a ready-for-work application consisting of interconnected components for all tiers.
39 For example, the \gls{TOP} system \gls{ITASK} can be used to program all layers of a multi-user distributed web applications from a single source specification.
40 It is implemented in \gls{CLEAN} and executes also in \gls{CLEAN}'s run time.
41 The final executable is very low level and contains all these abstraction levels, this results in increased hardware requirements.
42 The high hardware requirements are no problem for regular computers but impractical for the average edge device.
43
44 This is where \glspl{DSL} must be brought into play.
45 \Glspl{DSL} are programming languages created with a specific domain in mind.
46 Consequently, jargon does not have to be expressed in the language itself, but they can be built-in features.
47 As a result, hardware requirements can be drastically lowered, even with high levels of abstraction for the specified domain.
48
49 To incorporate the plethora of edge devices in the orchestra of an \gls{IOT} system, the \gls{MTASK} system is used.
50 \Gls{MTASK} is a novel programming language for programming \gls{IOT} edge devices using \gls{TOP}.
51 Where \gls{ITASK} abstracts away from the gritty details of multi-tier web applications, \gls{MTASK} has domain-specific abstractions for \gls{IOT} edge devices, maintaining the high abstraction level that \gls{TOP} generally offers.
52 As it is integrated with \gls{ITASK}, it allows for all layers of an \gls{IOT} application to be programmed from a single source.
53
54 \section{Reading guide}%
55 \label{lst:reading_guide}
56 This work is structured as a purely functional rhapsody.
57 On Wikipedia, a musical rhapsody is defined as follows \citep{wikipedia_contributors_rhapsody_2022}:
58 \begin{quote}\emph{%
59 A \emph{rhapsody} in music is a one-movement work that is episodic yet integrated, free-flowing in structure, featuring a range of highly contrasted moods, colour, and tonality.}
60 \end{quote}
61 %The three episodes in this thesis are barded by the introduction and conclusion (\cref{chp:introduction,chp:conclusion}).
62 \Cref{prt:dsl} is a paper-based---otherwise known as cumulative---episode containing chapters that provide insight in advanced \gls{DSL} embedding techniques for \gls{FP} languages.
63 The chapters are readable independently.
64 \Cref{prt:top} is a monograph showing \gls{MTASK}, a \gls{TOP} \gls{DSL} for the \gls{IOT}.
65 Hence, the chapters are best read in order.
66 It introduces \gls{IOT} edge device programming, shows the complete \gls{MTASK} language, provides details on how \gls{MTASK} is integrated with \gls{ITASK}, shows how the byte code compiler is implemented, with a guide for green computing with \gls{ITASK} and ends with a conclusion and overview of future and related work.
67 \Cref{prt:tvt} is a single chapter based on a journal article in which traditional tiered \gls{IOT} programming is qualitatively and quantitatively compared to tierless programming using a real-world application.
68 The chapter is readable independently.
69
70 The following sections in this prelude provide background material on the \gls{IOT}, \glspl{DSL}, and \gls{TOP} after which a detailed overview of the contributions is presented.
71
72 \section{\texorpdfstring{\Glsxtrlong{IOT}}{Internet of things}}%
73 \label{sec:back_iot}
74 The \gls{IOT} is growing rapidly, and it is changing the way people and machines interact with each other and the world.
75 While the term \gls{IOT} briefly gained interest around 1999 to describe the communication of \gls{RFID} devices \citep{ashton_internet_1999,ashton_that_2009}, it probably already popped up halfway the eighties in a speech by \citet{peter_t_lewis_speech_1985}:
76
77 \begin{quote}
78 \emph{The \glsxtrlong{IOT}, or \glsxtrshort{IOT}, is the integration of people, processes and technology with connectable devices and sensors to enable remote monitoring, status, manipulation and evaluation of trends of such devices.}
79 \end{quote}
80
81 Much later, CISCO states that the \gls{IOT} started when there were as many connected devices as there were people on the globe, i.e.\ around 2008 \citep{evans_internet_2011}.
82 Today, \gls{IOT} is the term for a system of devices that sense the environment, act upon it and communicate with each other and the world they live in.
83 These connected devices are already in households all around us in the form of smart electricity meters, fridges, phones, watches, home automation, \etc.
84
85 When describing \gls{IOT} systems, a tiered---or layered---architecture is often used for compartmentalisation.
86 The number of tiers heavily depends on the required complexity of the model.
87 For the intents and purposes of this thesis, the layered architecture as shown in \cref{fig:iot-layers} is used.
88
89 \begin{figure}
90 \centering
91 \includestandalone{iot-layers}
92 \caption{A layered \gls{IOT} architecture.}%
93 \label{fig:iot-layers}
94 \end{figure}
95
96 To explain the tiers, an example \gls{IOT} application---home automation---is dissected accordingly.
97 Closest to the end-user is the presentation layer, it provides the interface between the user and \gls{IOT} systems.
98 In home automation this may be a web interface, or an app used on a phone or wall-mounted tablet to interact with edge devices and view sensor data.
99
100 The application layer provides the \glspl{API}, data interfaces, data processing, and data storage of \gls{IOT} systems.
101 A cloud server or local server provides this layer in a typical home automation application.
102
103 The perception layer---also called edge layer---collects the data and interacts with the environment.
104 It consists of edge devices such as microcontrollers equipped with various sensors and actuators.
105 In home automation this layer consists of all the devices hosting sensors and actuators such as smart light bulbs, actuators to open doors, or temperature and humidity sensors.
106
107 All layers are connected using the network layer.
108 In some applications this is implemented using conventional networking techniques such as Wi-Fi or Ethernet.
109 However, network technology that is tailored to the needs of the specific interconnection between the two layers have become increasingly popular.
110 Examples of this are BLE, LoRa, ZigBee, and LTE-M as a communication protocol for connecting the perception layer to the application layer using \gls{IOT} transport protocols such as \gls{MQTT}.
111 Protocols such as HTTP, AJAX, and WebSocket connecting the presentation layer to the application layer that are designed for the use in web applications.
112
113 Across the layers, the devices are a large heterogeneous collection of different platforms, protocols, paradigms, and programming languages often resulting in impedance problems or semantic friction between layers when programming \citep{ireland_classification_2009}.
114 Even more so, the perception layer itself is often a heterogeneous collection of microcontrollers in itself, each having their own peculiarities, language of choice, and hardware interfaces.
115 As edge hardware needs to be cheap, small-scale, and energy efficient, the microcontrollers used to power them do not have a lot of computational power, only a soup\c{c}on of memory, and little communication bandwidth.
116 Typically, these devices are unable to run a full-fledged general-purpose \gls{OS}.
117 Rather they employ compiled firmware written in imperative languages that combines all tasks on the device in a single program.
118 While devices are getting a bit faster, smaller, and cheaper, they keep these properties to an extent, greatly reducing the flexibility for dynamic systems when tasks are created on the fly, executed on demand, or require parallel execution.
119 As program memory is mostly flash-based and only lasts a couple of thousands of writes before it wears out, it is not suitable for rapid reconfiguring and reprogramming.
120
121 These problems can be mitigated by dynamically sending code to be interpreted to the microcontroller.
122 With interpretation, a specialized interpreter is flashed in the program memory once it receives the program code to execute at run time.
123 Therefore, as the programs are not stored in the flash memory, it does not wear out.
124 It is challenging to create interpreters for small edge devices due to the severe hardware restrictions.
125 However, the hardware requirements can be reduced by embedding domain-specific data into the langauge, so called \gls{DSL}; and the interpreter, a domain-specific \gls{OS}.
126
127 \section{\texorpdfstring{\Glsxtrlongpl{DSL}}{Domain-specific languages}}%
128 \label{sec:back_dsl}
129 % General
130 Programming languages can be divided up into two categories: \glspl{DSL}\footnotemark\ and \glspl{GPL} \citep{fowler_domain_2010}.
131 \footnotetext{Historically \glsxtrshortpl{DSL} have been called DSELs as well.}
132 Where \glspl{GPL} are not made with a demarcated area in mind, \glspl{DSL} are tailor-made for a specific domain.
133 Writing idiomatic domain-specific code in a \gls{DSL} is easier and requires less background knowledge about a \gls{GPL}.
134 This does come at the cost of the \gls{DSL} being sometimes less expressive to an extent that it may not even be Turing complete.
135 \Glspl{DSL} come in two main flavours: standalone and embedded (\cref{sec:standalone_embedded})\footnote{Standalone and embedded are also called external and internal respectively.}.
136 Standalone languages are languages for which the complete toolchain has been developed, just as for any other \gls{GPL}.
137 Embedded languages piggyback on an existing \gls{GPL}, they are defined in terms of their host language.
138 \Glspl{EDSL} can further be classified into heterogeneous and homogeneous languages (\cref{sec:hetero_homo}).
139 In homogeneous languages all components are integrated whereas in heterogeneous \glspl{DSL}, some parts are ignorant of the other systems, e.g.\ a \gls{DSL} that generates code that is compiled by an existing compiler.
140 This hyponymy is shown in \cref{fig:hyponymy_of_dsls}.
141
142 \begin{figure}
143 \centering
144 \includestandalone{hyponymy_of_dsls}
145 \caption{A hyponymy of \glspl{DSL} (adapted from \citet[\citepage{2}]{mernik_extensible_2013})}%
146 \label{fig:hyponymy_of_dsls}
147 \end{figure}
148
149 \subsection{Standalone and embedded}%
150 \label{sec:standalone_embedded}
151 \glspl{DSL} where historically created as standalone languages, meaning that all machinery is developed solely for the language.
152 The advantage of this approach is that the language designer is free to define the syntax and type system of the language as they wish, not being restricted by any constraint.
153 Unfortunately it also means that they need to develop a compiler or interpreter, and all the scaffolding for the language, making standalone \glspl{DSL} costly to create.
154 Examples of standalone \glspl{DSL} are regular expressions, make, yacc, XML, SQL, \etc.
155
156 The dichotomous approach is embedding the \gls{DSL} in a host language, i.e.\ \glspl{EDSL} \citep{hudak_modular_1998}.
157 By defining the language as constructs in the host language, much of the machinery is inherited \citep{krishnamurthi_linguistic_2001}.
158 This greatly reduces the cost of creating embedded languages.
159 However, there are two sides to this coin.
160 If the syntax of the host language is not very flexible, the syntax of the \gls{DSL} may become clumsy.
161 Furthermore, \gls{DSL} errors shown to the programmer may be larded with host language errors, making it difficult for a non-expert of the host language to work with the \gls{DSL}.
162 \Gls{FP} languages are especially suitable for hosting embedded \glspl{DSL}.
163 They offer tooling for building abstraction levels by a strong and versatile type systems, minimal but flexible syntax, and offer referential transparency.
164
165 \subsection{Heterogeneity and homogeneity}%
166 \label{sec:hetero_homo}
167 \Citet{tratt_domain_2008} applied a notion from metaprogramming \citep{sheard_accomplishments_2001} to \glspl{EDSL} to define homogeneity and heterogeneity of \glspl{EDSL} as follows:
168
169 \begin{quote}
170 \emph{A homogeneous system is one where all the components are specifically designed to work with each other, whereas in heterogeneous systems at least one of the components is largely, or completely, ignorant of the existence of the other parts of the system.
171 }
172 \end{quote}
173
174 Homogeneous \glspl{EDSL} are therefore languages that are solely defined as an extension to their host language.
175 They often restrict features of the host language to provide a safer interface or capture an idiomatic pattern in the host language for reuse.
176 The difference between a library and a homogeneous \glspl{EDSL} is not always clear.
177 Examples of homogeneous \glspl{EDSL} are libraries such as ones for sets, regions, but also more complex tasks such as \glspl{GUI}.
178
179 On the other hand, heterogeneous \glspl{EDSL} are languages that are not executed in the host language.
180 For example, \citet{elliott_compiling_2003} describe the language Pan, for which the final representation in the host language is a compiler that will, when executed, generate code for a completely different target platform.
181 In fact, \gls{ITASK} and \gls{MTASK} are embedded \glspl{DSL}.
182 \Gls{ITASK} runs in its host language as well, so it is a homogeneous \gls{DSL}.
183 Tasks written using \gls{MTASK} are dynamically compiled to byte code for an edge device and is therefore a heterogeneous \gls{DSL}.
184
185 \section{\texorpdfstring{\Glsxtrlong{TOP}}{Task-oriented programming}}%
186 \label{sec:back_top}
187 \Gls{TOP} is a recent declarative programming paradigm for modelling interactive systems \citep{plasmeijer_task-oriented_2012}.
188 In \gls{TOP} languages, tasks are the basic building blocks.
189 They represent the actual work.
190 Instead of dividing problems into layers \gls{TOP} deals with separation of concerns in a novel way.
191 From the data types, utilising various \emph{type-parametrised} concepts, all other aspects are handled automatically (see \cref{fig:tosd}).
192 This approach to software development is called \gls{TOSD} \citep{wang_maintaining_2018}.
193
194 \begin{figure}
195 \centering
196 \includestandalone{tosd}
197 \caption{Separation of concerns in \gls{TOSD} (adapted from \citep[\citepage{20}]{wang_maintaining_2018}).}%
198 \label{fig:tosd}
199 \end{figure}
200
201 \begin{description}
202 \item[\Gls{UI}:]
203 The \gls{UI} of the system is automatically generated from the structural representation of the type.
204 Though, practical \gls{TOP} systems allow tweaking afterwards to suit the specific needs of the application.
205 \item[Tasks:]
206 A task is an abstract representation of a piece of work that needs to be done.
207 It provides an intuitive abstraction over work in the real world.
208 Tasks are observable during execution.
209 It is possible to observe a---partial---result and act upon it, e.g.\ by starting new tasks.
210 Examples of tasks are filling forms, sending emails, reading sensors or even doing physical tasks.
211 Just as with real-life tasks, multiple tasks can be combined in various ways such as in parallel or in sequence to form workflows.
212 Such combination operators are called task combinators.
213 \item[\Glspl{SDS}:]
214 Tasks mainly communicate using their observable task values.
215 However, some collaboration requires tasks that are not necessarily related to share data.
216 \Glspl{SDS} fill this gap, they offer a safe abstraction over any data.
217 An \gls{SDS} can represent typed data stored in a file, a chunk of memory, a database \etc.
218 \Glspl{SDS} can also represent external impure data such as the time, random numbers or sensor data.
219 In many \gls{TOP} langauges, combinators are available to filter, combine, transform, and focus \glspl{SDS}.
220 \item[\Gls{UOD}:]
221 The \gls{UOD} is explicitly and separately modelled by the relations that exist in the functions of the host language.
222 \end{description}
223
224 \Cref{fig:tosd} differs from the presented \gls{IOT} architecture because they represent separate concepts.
225 The \gls{IOT} architecture from \cref{fig:iot-layers} describes an execution architecture wheras the \gls{TOSD} figure describes a softwared development model.
226 E.g.\ from a software development perspective, a task is a task, whether it is executed on a microcontroller, a server or a client.
227 Only once a task is executed, the location of the execution becomes important, but this is taken care of by the system.
228 Some concepts from the \gls{TOSD} model can be mapped upon the \gls{IOT} architecture though.
229 Applying the concepts of \gls{TOSD} to \gls{IOT} systems can be done in two ways.
230 Firstly, edge devices can be seen as simple resources, thus accessed through \glspl{SDS}.
231 The second view is that edge devices contain miniature \gls{TOP} systems in itself.
232 The individual components in the miniature systems, the tasks, the \glspl{SDS}, are, in the eventual execution, connected to the main system.
233 \todo{ik ben niet echt te\-vre\-den met deze \P}
234
235 \subsection{\texorpdfstring{\Gls{ITASK}}{ITask}}
236 The concept of \gls{TOP} originated from the \gls{ITASK} framework, a declarative language and \gls{TOP} engine for defining interactive multi-user distributed web applications.
237 \Gls{ITASK} is implemented as an \gls{EDSL} in the lazy pure \gls{FP} language \gls{CLEAN} \citep{plasmeijer_itasks:_2007,plasmeijer_task-oriented_2012}.
238 From the structural properties of the data types, the entire user interface is automatically generated.
239 Browsers are powering \gls{ITASK}'s presentation layer.
240 The framework is built on top of standard web techniques such as JavaScript, HTML, and {CSS}.
241 \Gls{ITASK} code running in the browser relies on an interpreter that operates on \gls{CLEAN}'s intermediate language \gls{ABC} \citep{staps_lazy_2019}.
242 Tasks in \gls{ITASK} have either \emph{no value}, an \emph{unstable} or a \emph{stable} task value.
243 For example, an editor for filling in a form initially has no value.
244 Once the user entered a complete value, its value becomes an unstable value, it can still be changed or even reverted to no value by emptying the editor again.
245 Only when for example a continue button is pressed, a task becomes stable, fixing its value.
246 The allowed task value transitions are shown in \cref{fig:taskvalue}.
247
248 \begin{figure}[ht]
249 \centering
250 \includestandalone{taskvalue}
251 \caption{Transition diagram for task values in \gls{ITASK}.}%
252 \label{fig:taskvalue}
253 \end{figure}
254
255 As an example, \cref{lst:todo,fig:todo} show the code and \gls{UI} for an interactive to-do list application.
256 The user can modify a shared to-do list through an editor directly or using some predefined actions.
257 Furthermore, in parallel, the length of the list is shown to demonstrate \glspl{SDS}.
258 From the data type definitions (\cref{lst:todo_dt}), using generic programming (\cref{lst:todo_derive}), the \glspl{UI} for the data types are automatically generated.
259 Then, using the parallel task combinator (\cleaninline{-\|\|}) that uses the left-hand side's result the task for updating the to-dos (\cref{lst:todo_update}) and the task for viewing the length are combined (\cref{lst:todo_length}).
260 Both tasks operate on the to-do \gls{SDS} (\cref{lst:todo_sds}).
261 The task for updating the to-do list is just an editor (\cref{lst:todo_editor}) combined using a step combinator (\crefrange{lst:todo_contfro}{lst:todo_contto}).
262 The actions either change the value, sorting or clearing it, or terminates the task by returning the current value of the \gls{SDS}.
263 Special combinators (e.g.\ \cleaninline{@>>} at \cref{lst:todo_ui}) are used to tweak the \gls{UI} to display informative labels.
264
265 \begin{figure}
266 \centering
267 \includegraphics[width=.75\linewidth]{todo0g}
268 \caption{The \gls{UI} for the shared to-do list in \gls{ITASK}.}%
269 \label{fig:todo}
270 \end{figure}
271
272 \cleaninputlisting[float=,firstline=6,lastline=22,tabsize=3,numbers=left,caption={The code for the shared to-do list in \gls{ITASK}\footnotemark.},label={lst:todo}]{lst/sharedlist.icl}
273 \footnotetext{\Cref{chp:clean_for_haskell_programmers} contains a guide for \gls{CLEAN} tailored to \gls{HASKELL} programmers.}
274
275 \subsection{\texorpdfstring{\Gls{MTASK}}{MTask}}
276 \Gls{ITASK} seems an obvious candidate at first glance for extending \gls{TOP} to \gls{IOT} edge devices.
277 However, \gls{IOT} edge devices are in general not powerful enough to run or interpret \gls{CLEAN}\slash\gls{ABC} code, they just lack the processor speed and the memory.
278 To bridge this gap, \gls{MTASK} was developed, a \gls{TOP} system for \gls{IOT} edge devices that is integrated in \gls{ITASK} \citep{koopman_task-based_2018}.
279 \Gls{ITASK} abstracts away from details such as user interfaces, data storage, client-side platforms, and persistent workflows.
280 On the other hand, \gls{MTASK} offers abstractions for edge layer-specific details such as the heterogeneity of architectures, platforms, and frameworks; peripheral access; (multi) task scheduling; and lowering energy consumption.
281 The \gls{MTASK} language is written in \gls{CLEAN} as a multi-view \gls{EDSL} and hence there are multiple interpretations possible.
282 The byte code compiler is the most relevant for this thesis.
283 From an \gls{MTASK} task constructed at run time, a compact binary representation of the work that needs to be done is compiled.
284 This byte code is then sent to a device that running the \gls{MTASK} \gls{RTS}.
285 This feather-light domain-specific \gls{OS} is written in portable \gls{C} with a minimal device specific interface and functions as a \gls{TOP} engine.
286 \Gls{MTASK} is seamlessly integrated with \gls{ITASK}: \gls{MTASK} tasks are integrated in such a way that they function as \gls{ITASK} tasks, and \glspl{SDS} on the device can tether an \gls{ITASK} \gls{SDS}.
287 Using \gls{MTASK}, the programmer can define all layers of an \gls{IOT} system as a single declarative specification.
288
289 \Cref{lst:intro_blink,fig:intro_blink} shows the \gls{ITASK} part of the code and a screenshot of an interactive \imtask{} application for blinking \pgls{LED} on the microcontroller every dynamically changeable interval.
290 Using \cleaninline{enterInformation}, the connection specification of the \gls{TCP} device is queried (\cref{lst:intro_enterDevice}).
291 \Cref{lst:intro_withshared} defines \pgls{SDS} to communicate the blinking interval.
292 Then the \gls{MTASK} is connected using \cleaninline{withDevice} at \cref{lst:intro_withdevice}.
293 Once connected, the \cleaninline{intBlink} task is sent to the device (\cref{lst:intro_liftmtask}) and, in parallel, an editor is shown that updates the value of the interval \gls{SDS} (\cref{lst:intro_editor}).
294 To allow ending the task, the \gls{ITASK} task ends with a sequential operation that returns a constant value when the button is pressed, making the task stable.
295
296 \cleaninputlisting[firstline=10,lastline=18,numbers=left,caption={The \gls{ITASK} code for the interactive blinking application.},label={lst:intro_blink}]{lst/blink.icl}
297
298 \begin{figure}
299 \centering
300 \begin{subfigure}{.5\textwidth}
301 \centering
302 \includegraphics[width=.9\linewidth]{blink1g}
303 \caption{Device selection.}
304 \end{subfigure}%
305 \begin{subfigure}{.5\textwidth}
306 \centering
307 \includegraphics[width=.9\linewidth]{blink2g}
308 \caption{Changing the interval.}
309 \end{subfigure}
310 \caption{The \gls{UI} for the interactive blink application in \gls{MTASK}.}%
311 \label{fig:intro_blink}
312 \end{figure}
313
314 The \cleaninline{intBlink} task (\cref{lst:intro_blink_mtask}) is the \gls{MTASK} part of the application.
315 It has its own tasks, \glspl{SDS}, and \gls{UOD}.
316 This task first defines \gls{GPIO} pin 13 to be of the output type (\cref{lst:intro:declarePin}), followed by lifting the \gls{ITASK} \gls{SDS} to an \gls{MTASK} \gls{SDS} (\cref{lst:intro:liftsds}).
317 The main expression of the program calls the \cleaninline{blink} function with an initial state.
318 This function on \crefrange{lst:intro:blink_fro}{lst:intro:blink_to} first reads the interval \gls{SDS}, waits the specified delay, writes the state to the \gls{GPIO} pin and calls itself recursively using the inverse of the state.
319
320 \begin{lstClean}[numbers=left,belowskip=0pt]
321 intBlink :: (Shared sds Int) -> Main (MTask v Int) | mtask v & ...\end{lstClean}
322 \cleaninputlisting[aboveskip=0pt,firstnumber=3,firstline=22,numbers=left,caption={The \gls{MTASK} code for the interactive blinking application.},label={lst:intro_blink_mtask}]{lst/blink.icl}
323
324 \subsection{Other \texorpdfstring{\glsxtrshort{TOP}}{TOP} languages}
325 While \gls{ITASK} conceived \gls{TOP}, it is not the only \gls{TOP} system.
326 Some \gls{TOP} systems arose from Master's and Bachelor's thesis projects.
327 For example, \textmu{}Task \citep{piers_task-oriented_2016}, a \gls{TOP} language for modelling non-interruptible embedded systems in \gls{HASKELL}, and LTasks \citep{van_gemert_task_2022}, a \gls{TOP} language written in the dynamically typed programming language {LUA}.
328 Some \gls{TOP} languages were created to fill a gap encountered in practise.
329 Toppyt \citep{lijnse_toppyt_2022} is a general purpose \gls{TOP} language written in \gls{PYTHON} used to host frameworks for modelling \emph{Command\&Control} systems, and hTask \citep{lubbers_htask_2022}, a vessel for experimenting with asynchronous \glspl{SDS}.
330 Finally there are \gls{TOP} languages with strong academic foundations.
331 \Gls{TOPHAT} is a fully formally specified \gls{TOP} language designed to capture the essence of \gls{TOP} formally \citep{steenvoorden_tophat_2019}.
332 Such a formal specification allows for symbolic execution, hint generation, but also the translation to \gls{ITASK} for actually performing the work \citep{steenvoorden_tophat_2022}.
333 \Citeauthor{steenvoorden_tophat_2022} distinguishes two instruments for \gls{TOP}: \gls{TOP} languages and \gls{TOP} engines.
334 The language is the \emph{formal} language for specifying interactive systems.
335 The engine is the software or hardware that executes these specifications as a ready-for-work application.
336
337 \section{Contributions}%
338 \label{sec:contributions}
339 This section provides a thorough overview of the relation between the scientific publications and the contents of this thesis.
340
341 \subsection{\Fullref{prt:dsl}}
342 The \gls{MTASK} system is a heterogeneous \gls{EDSL} and during the development of it, several novel basal techniques for embedding \glspl{DSL} in \gls{FP} languages have been found.
343 This paper-based episode contains the following papers:
344 \begin{enumerate}
345 \item \emph{Deep Embedding with Class} \citep{lubbers_deep_2022} is the basis for \cref{chp:classy_deep_embedding}.
346 It shows a novel deep embedding technique for \glspl{DSL} where the resulting language is extendible both in constructs and in interpretation just using type classes and existential data types.
347 The related work section is updated with the research found after publication.
348 \Cref{sec:classy_reprise} was added after publication and contains a (yet) unpublished extension of the embedding technique for reducing the required boilerplate at the cost of requiring some advanced type system extensions.
349 \item \emph{First-Class Data Types in Shallow Embedded Domain-Specific Languages} \citep{lubbers_first-class_2022}\label{enum:first-class} is the basis for \cref{chp:first-class_datatypes}.
350 It shows how to inherit data types from the host language in \glspl{EDSL} using metaprogramming by providing a proof-of-concept implementation using \gls{HASKELL}'s metaprogramming system: \glsxtrlong{TH}.
351 The paper also serves as a gentle introduction to, and contains a thorough literature study on \glsxtrlong{TH}.
352 \end{enumerate}
353
354 \paragraph{Other publications on \texorpdfstring{\glspl{EDSL}}{eDSLs}:}
355 Furthermore, I co-authored another paper that is worth mentioning but is not part of the \gls{MTASK} system yet and hence not part of the dissertation.
356
357 \begin{enumerate}[resume]
358 \item \emph{Strongly-Typed Multi-View Stack-Based Computations} \citep{koopman_strongly-typed_2022}\label{enum:stack-based} shows how to create type-safe \glspl{EDSL} representing stack-based computations.
359 Instead of encoding the arguments to a function as arguments in the host language, stack-based approaches use a run time stack that contains the arguments.
360 By encoding the required contents of the stack in the types, such systems can be made type safe.
361 \end{enumerate}
362
363 \paragraph{Contribution:}
364 The papers of which I am first author are solely written by me, there were weekly meetings with co-authors in which we discussed and refined the ideas.
365
366 \subsection{\Fullref{prt:top}}
367 This episode is a monograph that shows the design, properties, implementation and usage of the \gls{MTASK} system and \gls{TOP} for the \gls{IOT}.
368 It is compiled from the following publications:
369
370 \begin{enumerate}[resume]
371 \item \emph{A Task-Based \glsxtrshort{DSL} for Microcomputers} \citep{koopman_task-based_2018}
372 is the initial \gls{TOP}\slash{}\gls{MTASK} paper.
373 It provides an overview of the initial \gls{TOP} \gls{MTASK} language and shows first versions of some interpretations.
374 \item \emph{Task Oriented Programming for the Internet of Things} \citep{lubbers_task_2018}\footnotetext{This work is an extension of my Master's thesis \citep{lubbers_task_2017}.}
375 shows how a simple imperative variant of \gls{MTASK} was integrated with \gls{ITASK}.
376 While the language was a lot different from later versions, the integration mechanism is still used in \gls{MTASK} today.
377 % \paragraph{Contribution}
378 % The research in this paper and writing the paper was performed by me, though there were weekly meetings with Pieter Koopman and Rinus Plasmeijer in which we discussed and refined the ideas.
379 \item \emph{Multitasking on Microcontrollers using Task Oriented Programming} \citep{lubbers_multitasking_2019}\footnote{This work acknowledges the support of the \erasmusplus{} project ``Focusing Education on Composability, Comprehensibility and Correctness of Working Software'', no.\ 2017--1--SK01--KA203--035402.}
380 is a short paper on the multitasking capabilities of \gls{MTASK} comparing it to traditional multitasking methods for \gls{ARDUINO}.
381 % \paragraph{Contribution}
382 % The research in this paper and writing the paper was performed by me, though there were weekly meetings with Pieter Koopman and Rinus Plasmeijer.
383 \item \emph{Simulation of a Task-Based Embedded Domain Specific Language for the Internet of Things} \citep{koopman_simulation_2018}\footnotemark[\value{footnote}]
384 are the revised lecture notes for a course on the \gls{MTASK} simulator was provided at the 2018 \gls{CEFP}\slash{}\gls{3COWS} winter school in Ko\v{s}ice, Slovakia, January 22--26, 2018.
385 % \paragraph{Contribution}
386 % Pieter Koopman wrote and taught it, I helped with the software and research.
387 \item \emph{Writing Internet of Things Applications with Task Oriented Programming} \citep{lubbers_writing_2019}\footnotemark[\value{footnote}]
388 are the revised lecture notes from a course on programming \gls{IOT} systems using \gls{MTASK} provided at the 2019 \gls{CEFP}\slash{}\gls{3COWS} summer school in Budapest, Hungary, June 17--21, 2019.
389 % \paragraph{Contribution}
390 % Pieter Koopman prepared and taught half of the lecture and supervised the practical session.
391 % I taught the other half of the lecture, wrote the lecture notes, made the assignments and supervised the practical session.
392 \item \emph{Interpreting Task Oriented Programs on Tiny Computers} \citep{lubbers_interpreting_2019}
393 shows an implementation of the byte code compiler and \gls{RTS} of \gls{MTASK}.
394 % \paragraph{Contribution}
395 % The research in this paper and writing the paper was performed by me, though there were weekly meetings with Pieter Koopman and Rinus Plasmeijer.
396 \item \emph{Reducing the Power Consumption of IoT with Task-Oriented Programming} \citep{crooijmans_reducing_2022}
397 shows how to create a scheduler so that devices running \gls{MTASK} tasks can go to sleep more automatically and how interrupts are incorporated in the language.
398 % \paragraph{Contribution}
399 % The research was carried out by \citet{crooijmans_reducing_2021} during his Master's thesis.
400 % I did the daily supervision and helped with the research, Pieter Koopman was the formal supervisor and wrote most of the paper.
401 \item \emph{Green Computing for the Internet of Things} \citep{lubbers_green_2022}\footnote{This work acknowledges the support of the \erasmusplus{} project ``SusTrainable---Promoting Sustainability as a Fundamental Driver in Software Development Training and Education'', no.\ 2020--1--PT01--KA203--078646.}
402 are the revised lecture notes from a course on sustainable \gls{IOT} programming with \gls{MTASK} provided at the 2022 SusTrainable summer school in Rijeka, Croatia, July 4--8, 2022.
403
404 % \paragraph{Contribution}
405 % These revised lecture notes are from a course on sustainable programming using \gls{MTASK} provided at the 2022 SusTrainable summer school in Rijeka, Croatia.
406 % Pieter prepared and taught a quarter of the lecture and supervised the practical session.
407 % I prepared and taught the other three quarters of the lecture, made the assignments and supervised the practical session
408 \end{enumerate}
409
410 \paragraph{Contribution:}
411 The original imperative predecessors, the \gls{MTASK} language, and their initial interpretations were developed by Pieter Koopman and Rinus Plasmeijer.
412 I continued with the language; developed the byte code interpreter, the precursor to the \gls{C} code generation interpretation; the integration with \gls{ITASK}; and the \gls{RTS}.
413 The paper of which I am first author are solely written by me, there were weekly meetings with the co-authors in which we discussed and refined the ideas.
414
415 \subsection{\nameref{prt:tvt}}
416 \Cref{prt:tvt} is based on a journal paper that quantitatively and qualitatively compares traditional \gls{IOT} architectures with \gls{IOT} systems using \gls{TOP} and contains a single chapter.
417 This chapter is based on the conference paper and a journal paper extending it:
418 \begin{enumerate}[resume]
419 \item \emph{Tiered versus Tierless IoT Stacks: Comparing Smart Campus Software Architectures} \citep{lubbers_tiered_2020}\footnote{This work was partly funded by the 2019 Radboud-Glasgow Collaboration Fund.}\label{enum:iot20} compares traditional tiered programming to tierless architectures by comparing two implementations of a smart-campus application.
420 \item \emph{Could Tierless Programming Reduce IoT Development Grief?} \citep{lubbers_could_2022}
421 is an extended version of paper~\ref{enum:iot20}.
422 It compares programming traditional tiered architectures to tierless architectures by illustrating a qualitative and a quantitative four-way comparison of a smart-campus application.
423 \end{enumerate}
424
425 \paragraph{Contribution:}
426 Writing the paper was performed by all authors.
427 I created the server application, the \cimtask{} implementation (\glsxtrshort{CWS}), and the \citask{} implementation (\glsxtrshort{CRS});
428 Adrian Ramsingh created the \gls{MICROPYTHON} implementation (\glsxtrshort{PWS}); the original \gls{PYTHON} implementation (\glsxtrshort{PRS}), and the server application were created by \citet{hentschel_supersensors:_2016}.
429
430 \input{subfilepostamble}
431 \end{document}