5 from Text import class Text, instance Text String
7 from Data.Func import $
12 import Control.Monad.RWST
13 import Control.Applicative
28 :: Coord = {x::Int, y::Int}
29 :: Move = {c::Coord, d::Direction}
30 :: PegBoard :== {#{#Position}}
32 :: Solver a :== RWST () [PegBoard] PegBoard Maybe a
36 {{Inv, Inv, Peg, Peg, Peg, Inv, Inv}
37 ,{Inv, Inv, Peg, Peg, Peg, Inv, Inv}
38 ,{Peg, Peg, Peg, Peg, Peg, Peg, Peg}
39 ,{Peg, Peg, Peg, Emp, Peg, Peg, Peg}
40 ,{Peg, Peg, Peg, Peg, Peg, Peg, Peg}
41 ,{Inv, Inv, Peg, Peg, Peg, Inv, Inv}
42 ,{Inv, Inv, Peg, Peg, Peg, Inv, Inv}
47 {{Inv, Inv, Peg, Peg, Peg, Inv, Inv}
48 ,{Inv, Peg, Peg, Peg, Peg, Peg, Inv}
49 ,{Peg, Peg, Peg, Emp, Peg, Peg, Peg}
50 ,{Peg, Peg, Peg, Peg, Peg, Peg, Peg}
51 ,{Peg, Peg, Peg, Peg, Peg, Peg, Peg}
52 ,{Inv, Peg, Peg, Peg, Peg, Peg, Inv}
53 ,{Inv, Inv, Peg, Peg, Peg, Inv, Inv}
58 {{Inv, Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
59 ,{Inv, Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
60 ,{Inv, Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
61 ,{Peg, Peg, Peg, Peg, Peg, Peg, Peg, Peg, Peg}
62 ,{Peg, Peg, Peg, Peg, Emp, Peg, Peg, Peg, Peg}
63 ,{Peg, Peg, Peg, Peg, Peg, Peg, Peg, Peg, Peg}
64 ,{Inv, Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
65 ,{Inv, Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
66 ,{Inv, Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
71 {{Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
72 ,{Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
73 ,{Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
74 ,{Peg, Peg, Peg, Peg, Peg, Peg, Peg, Peg}
75 ,{Peg, Peg, Peg, Emp, Peg, Peg, Peg, Peg}
76 ,{Peg, Peg, Peg, Peg, Peg, Peg, Peg, Peg}
77 ,{Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
78 ,{Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
83 {{Inv, Inv, Inv, Inv, Peg, Inv, Inv, Inv, Inv}
84 ,{Inv, Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
85 ,{Inv, Inv, Peg, Peg, Peg, Peg, Peg, Inv, Inv}
86 ,{Inv, Peg, Peg, Peg, Peg, Peg, Peg, Peg, Inv}
87 ,{Peg, Peg, Peg, Peg, Emp, Peg, Peg, Peg, Peg}
88 ,{Inv, Peg, Peg, Peg, Peg, Peg, Peg, Peg, Inv}
89 ,{Inv, Inv, Peg, Peg, Peg, Peg, Peg, Inv, Inv}
90 ,{Inv, Inv, Inv, Peg, Peg, Peg, Inv, Inv, Inv}
91 ,{Inv, Inv, Inv, Inv, Peg, Inv, Inv, Inv, Inv}
94 empty = RWST \_ _->Nothing
95 (<|>) (RWST fa) (RWST fb) = RWST \r s->maybe (fb r s) Just (fa r s)
97 transform :: Coord Direction -> Coord
98 transform c=:{x,y} d = case d of
99 N = {c&y=y+1}; S = {c&y=y-1}; W = {c&x=x+1}; E = {c&x=x-1}
101 getPos :: Coord -> Solver Position
102 getPos {x,y} = get >>= \b->if (valid b) empty (pure b.[y].[x])
104 valid b = y<0 || x<0 || y >= size b || x >= size b.[0] || b.[y].[x] == Inv
106 move :: Move -> Solver ()
107 move {c=c=:{x=tx,y=ty}, d}
108 # sc=:{x=sx,y=sy} = transform c d
109 # fc=:{x=fx,y=fy} = transform sc d
110 = get >>= \b->liftM3 tuple3 (getPos fc) (getPos sc) (getPos c) >>= \f->case f of
112 # b = {{{c\\c<-:r}\\r<-:b} & [fy,fx]=Emp, [sy,sx]=Emp, [ty,tx]=Peg}
116 getCoords :: (Char -> Bool) PegBoard -> [Coord]
117 getCoords f b = [{x=x,y=y}\\r<-:b & y<-[0..] , c<-:r & x<-[0..] | f c]
119 win :: (PegBoard -> Bool)
120 win = (==) 1 o length o getCoords ((==)Peg)
122 printPegBoard :: PegBoard -> String
123 printPegBoard b = 'Text'.join "\n" $ ["\n":[r\\r <-: b]] ++ ["\n"]
125 moves :: Solver [Move]
126 moves = gets $ \b->[{c=c,d=d}\\c<-getCoords ((==)Emp) b, d<-[N,E,S,W]]
128 solve :: PegBoard -> Maybe [PegBoard]
129 solve b = snd <$> evalRWST (tell [b] >>| solver) () b
131 solver = get >>= \board->if (win board)
132 (get >>= tell o pure)
133 (moves >>= foldr (<|>) empty o map (\m->move m >>| solver))
135 Start = [map printPegBoard <$> solve b\\b<-[english,german,french,bell, diamond]]