b6c46fc82e6baa9de2144ce2e4549c06ed701b3d
[rsss1516.git] / shorts2 / tasks.tex
1 \documentclass{article}
2
3 \usepackage[a4paper]{geometry}
4 \usepackage{hyperref}
5
6 \hypersetup{%
7 pdfauthor={Mart Lubbers},
8 pdfsubject={Short review},
9 pdfcreator={Mart Lubbers},
10 pdfproducer={Mart Lubbers},
11 hidelinks
12 }
13
14 \author{Mart Lubbers (s4109503)}
15 \title{Task Oriented Programming with Purely Compositional Interactive Scalable
16 Vector Graphics}
17 \date{2016{--}06{-}08}
18
19 \begin{document}
20 \maketitle
21 \subsubsection*{Summary \& Evidence}
22 %Summary (as briefly as you can - two or three sentences)
23 The paper describes a step by step implementation of the game \emph{Ligretto}
24 in the \emph{iTasks} system. In contrast to other \emph{iTasks} application
25 which use the automatically generated \emph{GUI}'s, \emph{Ligretto} uses
26 scalable compositional and interactive graphics.
27
28 %Evidence (what evidence is offered to support the claims?)
29 To illustrate the case study they provide almost complete implementation of the
30 game. Step by step the mechanics are explained. Starting with an introduction
31 to the basic scalable graphics library they move on to the rendering of a
32 static \emph{Ligretto} screen. In the third section they show the
33 implementation of the interaction.
34
35 \subsubsection*{Strengths \& Weaknesses}
36 %Strength (what positive basis is there for publishing/reading it?)
37
38
39 %Weaknesses
40
41 \subsubsection*{Evaluation}
42 %Evaluation (if you were running the conference/journal where it was published,
43 %would you recommend acceptance?)
44
45 %Comments on quality of writing
46 The text is very readable and really guides the reader through the process of
47 development. There is a lot of implementation
48
49 \subsubsection*{Discussion}
50 %Queries for discussion
51 \begin{itemize}
52 \item
53 \end{itemize}
54
55 \end{document}