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[phd-thesis.git] / top / 4iot.tex
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9 \chapter{Task-oriented programming for the internet of things}%
10 \label{chp:top4iot}
11 \begin{chapterabstract}
12 This chapter introduces the monograph. It compares traditional edge device programming to \gls{TOP} by:
13 \begin{itemize}
14 \item introducing edge device programming;
15 \item showing how to create the \emph{Hello World!} application for microcontrollers using \gls{ARDUINO} and \gls{MTASK};
16 \item extending the idea to cooperative multitasking, uncovering problems using \gls{ARDUINO} that do not exist in \gls{MTASK};
17 \item and providing a reading guide for the remainder of the monograph.
18 \end{itemize}
19 \end{chapterabstract}
20
21 The edge layer of \gls{IOT} systems predominantly consists of microcontrollers.
22 Microcontrollers are tiny computers designed specifically for embedded applications.
23 They differ significantly from regular computers in many aspects, and as a consequence, development for microcontrollers differs also.
24 For example, they are much smaller; only have a fraction of the memory and processor speed; and run on different architectures.
25 Furthermore, they have much more energy-efficient sleep modes, and support connecting and interfacing with peripherals such as sensors and actuators.
26 To illustrate the difference in characteristics, \cref{tbl:mcu_laptop} compares the hardware properties of a typical laptop with two popular microcontrollers.
27 Usually, programming microcontrollers requires an elaborate multi-step toolchain of compilation, linkage, binary image creation, and burning this image onto the flash memory of the microcontroller in order to run a program.
28 The software is usually a cyclic executive instead of tasks that run in an \gls{OS}.
29 Hence, all tasks must be manually combined into a single program.
30
31 \begin{table}
32 \centering
33 \caption{Hardware characteristics of a laptop and two typical microcontrollers.}%
34 \label{tbl:mcu_laptop}
35 \begin{tabular}{llll}
36 \toprule
37 & Laptop & Atmega328P & ESP8266\\
38 \midrule
39 CPU speed & \qtyrange{2}{4}{\giga\hertz} & \qty{16}{\mega\hertz} & \qty{80}{\mega\hertz} or \qty{160}{\mega\hertz}\\
40 \textnumero{} cores & \numrange{4}{8} & 1 & 1\\
41 Storage & \qty{1}{\tebi\byte} & \qty{32}{\kibi\byte} & \qtyrange{0.5}{4}{\mebi\byte}\\
42 \Gls{RAM} & \qtyrange{4}{16}{\gibi\byte} & \qty{2}{\kibi\byte} & \qty{160}{\kibi\byte}\\
43 Power & \qtyrange{50}{100}{\watt} & \qtyrange{0.13}{250}{\milli\watt} & \qtyrange{0.1}{350}{\milli\watt}\\
44 Size & $\pm$\qty{1060}{\cubic\cm} & $\pm$\qty{7.5}{\cubic\cm} & $\pm$\qty{1.1}{\cubic\cm}\\
45 Display & \numproduct{1920x1080x24} & \numproduct{1x1x1} & \numproduct{1x1x1}\\ %chktex 29
46 Price & \euro{1500} & \euro{3} & \euro{4}\\
47 \bottomrule
48 \end{tabular}
49 \end{table}
50
51 All microcontroller models require their own vendor-provided drivers, hardware abstraction layer, compilers and \glspl{RTS}.
52 To structure this jungle of tools, platforms exist that provide an abstraction layer over the low-level toolchains.
53 An example of this is the \gls{ARDUINO} environment\footnote{\refurl{https://www.arduino.cc}{\formatdate{19}{12}{2022}}}.
54 Originally it was designed for the in-house developed open-source hardware with the same name but the setup allows porting to many architectures by vendor-provided \emph{cores}.
55 This set of tools is specifically designed for education and prototyping and hence used here to illustrate traditional microcontroller programming.
56 It consists of an \gls{IDE} containing toolchain automation, a dialect of \ccpp{}, and libraries providing an abstraction layer for microcontroller behaviour.
57 With \gls{ARDUINO}, the programmer can program multiple types of microcontrollers using a single language.
58 Using the \gls{IDE} and toolchain automation, code can be executed easily on many types of microcontrollers with a single press of a button.
59
60 \section{TOP for the IoT}
61 \Gls{TOP} is a programming paradigm that allows multi-tier interactive systems to be generated from a single declarative source (see \cref{sec:back_top}).
62 An example of a \gls{TOP} system is \gls{ITASK}, a general-purpose \gls{TOP} language for programming interactive distributed web applications.
63 Such web applications often form the core of the topmost two layers of \gls{IOT} applications: the presentation and application layer.
64 Furthermore, \gls{IOT} edge devices are typically programmed with similar workflow-like programs for which \gls{TOP} is very suitable.
65 Directly incorporating the perception layer, and thus edge devices, in \gls{ITASK} however is not straightforward.
66 The \gls{ITASK} system is targetting relatively fast and hence energy-hungry systems with large amounts of \gls{RAM} and a speedy connection.
67 Edge devices in \gls{IOT} systems are typically slow but energy efficient and do not have the memory to run the naturally heap-heavy feature-packed functional programs that \gls{ITASK} programs are.
68 The \gls{MTASK} system bridges this gap by providing a domain-specific \gls{TOP} language for \gls{IOT} edge devices.
69 Domain-specific knowledge is embedded in the language and execution platform and unnecessary features for edge devices are removed to drastically lower the hardware requirements.
70 Programs in \gls{MTASK} are written in the \gls{MTASK} \gls{DSL}, a \gls{TOP} language that offers a similar abstraction level as \gls{ITASK}.
71 Tasks in \gls{MTASK} operate as if they are \gls{ITASK} tasks, their task value is observable by other tasks and they can share data using \gls{ITASK} \glspl{SDS}.
72 This allows for programming entire \gls{IOT} systems from a single abstraction level, source code, and programming paradigm.
73
74 \section{Hello world!}
75 Traditionally, the first program that one writes when trying a new language is the so-called \emph{Hello World!} program.
76 This program has the single task of printing the text \emph{Hello World!} to the screen and exiting again.
77 It helps the programmer to become familiarised with the syntax of the language and to verify that the toolchain and runtime environment are working.
78 Microcontrollers usually do not come with screens in the traditional sense.
79 Nevertheless, almost always there is a built-in 1 pixel screen with a \qty{1}{\bit} color depth, namely the on-board \gls{LED}.
80 The \emph{Hello World!} equivalent on microcontrollers blinks this \gls{LED}.
81
82 Creating a blink program using \ccpp{} and the \gls{ARDUINO} libraries result in the code seen in \cref{lst:arduinoBlink}.
83 \Gls{ARDUINO} programs are implemented as cyclic executives and hence, each program defines a \arduinoinline{setup} and a \arduinoinline{loop} function.
84 The \arduinoinline{setup} function is executed only once on boot, the \arduinoinline{loop} function is continuously called afterwards and contains the event loop.
85 In between the executions of the \arduinoinline{loop} function, system and maintenance code is executed.
86 In the blink example, the \arduinoinline{setup} function only contains code for setting the \gls{GPIO} pin to the correct mode.
87 The \arduinoinline{loop} function alternates the state of the pin representing the \gls{LED} between \arduinoinline{HIGH} and \arduinoinline{LOW}, turning the \gls{LED} off and on respectively.
88 In between, it waits \qty{500}{\ms} so that the blinking is actually visible for the human eye.
89
90 \begin{lstArduino}[caption={Blinking an \gls{LED}.},label={lst:arduinoBlink}]
91 void setup() {
92 pinMode(D2, OUTPUT);
93 }
94 void loop() {
95 digitalWrite(D2, HIGH);
96 delay(500);
97 digitalWrite(D2, LOW);
98 delay(500);
99 }\end{lstArduino}
100
101 \subsection{Blinking the LED in mTask}
102 Naively translating the traditional blink program to \gls{MTASK} can be done by simply substituting syntax as seen in \cref{lst:blinkImp}.
103 E.g.\ \arduinoinline{digitalWrite} becomes \cleaninline{writeD}, literals are prefixed with \cleaninline{lit}, and \arduinoinline{pinMode} becomes \arduinoinline{declarePin}.
104 In contrast to the imperative \gls{CPP} dialect, \gls{MTASK} is a \gls{TOP} language and therefore there is no such thing as a loop, only task combinators to combine tasks.
105 The task is not the single cyclic executive and therefore consists of just a main expression.
106 The task resulting from the main expression is continuously executed by the \gls{RTS}.
107 To simulate a loop, the \cleaninline{rpeat} task combinator is used as this task combinator executes the argument task and, when stable, reinstates it.
108 The body of the \cleaninline{rpeat} task contains a task that writes to the pins and waits in between.
109 The tasks are connected using the sequential \cleaninline{>>|.} combinator that for all current intents and purposes executes the tasks after each other.
110
111 \begin{lstClean}[caption={Blinking the \gls{LED} using the \cleaninline{rpeat} combinator.},label={lst:blinkImp}]
112 blinkTask :: Main (MTask v ()) | mtask v
113 blinkTask = declarePin D2 PMOutput \ledPin->
114 {main = rpeat (
115 writeD ledPin true
116 >>|. delay (lit 500)
117 >>|. writeD ledPin false
118 >>|. delay (lit 500))
119 }
120 \end{lstClean}
121
122 The \gls{MTASK} \gls{DSL} is hosted in a full-fledged \gls{FP} language.
123 It is therefore also possible to define the blinking behaviour as a function.
124 \Cref{lst:blinkFun} shows this more natural translation.
125 The \cleaninline{main} expression is a call to the \cleaninline{blink} function parametrised with the state.
126 The \cleaninline{blink} function first writes the current state to the \gls{LED}, waits for the specific time, and calls itself recursively with the inverse of the state, resulting in the blinking behaviour.
127 Creating recursive functions like this is not possible in the \gls{ARDUINO} language because the program would run out of stack quickly and combining multiple tasks defined like this would be very difficult.
128
129 \begin{lstClean}[caption={Blinking the \gls{LED} using a function.},label={lst:blinkFun}]
130 blinkTask :: Main (MTask v ()) | mtask v
131 blinkTask = declarePin D2 PMOutput \ledPin->
132 fun \blink=(\st->
133 writeD ledPin st
134 >>|. delay (lit 500)
135 >>|. blink (Not st))
136 In {main = blink true}
137 \end{lstClean}
138
139 \section{Multitasking}
140 Now say that we want to blink multiple blinking patterns on different \glspl{LED} concurrently.
141 For example, blink three \glspl{LED} connected to \gls{GPIO} pins $1,2$ and $3$ at intervals of \qtylist{500;300;800}{\ms}.
142 Intuitively, you would want to lift the blinking behaviour to a function in order to minimise duplicate code, and increase modularity by calling this function three times with different parameters as shown in \cref{lst:blinkthreadno}.
143
144 \begin{lstArduino}[caption={Naive approach to multiple blinking patterns.},label={lst:blinkthreadno}]
145 void setup () { ... }
146 void blink(int pin, int wait) {
147 digitalWrite(pin, HIGH);
148 delay(wait);
149 digitalWrite(pin, LOW);
150 delay(wait);
151 }
152 void loop() {
153 blink (D1, 500);
154 blink (D2, 300);
155 blink (D3, 800);
156 }\end{lstArduino}
157
158 Unfortunately, this does not work because the \arduinoinline{delay} function blocks all other execution.
159 The resulting program blinks the \glspl{LED} after each other instead of at the same time.
160 To overcome this, it is necessary to slice up the blinking behaviour in small fragments and interleave it manually \citep{feijs_multi-tasking_2013}.
161 \Cref{lst:blinkthread} shows how three different blinking patterns could be implemented in \gls{ARDUINO} using the slicing method.
162 If we want the blink function to be a separate parametrisable function we need to explicitly provide all references to the required global state.
163 Furthermore, the \arduinoinline{delay} function can not be used and polling \arduinoinline{millis} is required.
164 The \arduinoinline{millis} function returns the number of milliseconds that have passed since the boot of the microcontroller.
165 If the delay passed to the \arduinoinline{delay} function is long enough, the firmware may decide to put the processor in sleep mode, reducing the power consumption drastically.
166 When polling \arduinoinline{millis} is used, this therefore potentially affects power consumption since the processor is busy looping all the time, not knowing when to go to sleep.
167 Manually combining tasks into a single modular program is very error prone, requires a lot of pointer juggling, and generally results into spaghetti code.
168 Furthermore, it is very difficult to represent dependencies between threads.
169 Often state machines have to be explicitly programmed and merged by hand to achieve this.
170 In the simple case of blinking three \glspl{LED} according to fixed intervals, it is possible to calculate the delays in advance using static analysis and generate the appropriate \arduinoinline{delay} calls.
171 Unfortunately, this is very hard when for example the blinking patterns are determined at runtime.
172
173 \begin{lstArduino}[label={lst:blinkthread},caption={Threading three blinking patterns.}]
174 long led1 = 0, led2 = 0, led3 = 0;
175 bool st1 = false, st2 = false, st3 = false;
176
177 void setup () { ... }
178 void blink(int pin, int interval, long *lastrun, bool *st) {
179 if (millis() - *lastrun > interval) {
180 digitalWrite(pin, *st = !*st);
181 *lastrun += interval;
182 }
183 }
184 void loop() {
185 blink(D1, 500, &led1, &st1);
186 blink(D2, 300, &led2, &st1);
187 blink(D3, 800, &led3, &st1);
188 }\end{lstArduino}
189
190 \subsection{Multitasking in mTask}
191 In contrast to the \arduinoinline{delay} function in \gls{ARDUINO}, \gls{MTASK}'s \cleaninline{delay} \emph{task} does not block the execution.
192 It has no observable value until the target waiting time has passed, and is thence \emph{stable}.
193 As there is no global state, the function is parametrised with the current status, the pin to blink and the waiting time.
194 With a parallel combinator, tasks are executed at the same time.
195 Therefore, blinking three different blinking patterns is as simple as combining the three calls to the \cleaninline{blink} function with their arguments as seen in \cref{lst:blinkthreadmtask}.
196
197 % VimTeX: SynIgnore on
198 \begin{lstClean}[label={lst:blinkthreadmtask},caption={Threading three blinking patterns.}]
199 blinktask :: MTask v () | mtask v
200 blinktask = declarePin D1 PMOutput \d1->
201 declarePin D2 PMOutput \d2->
202 declarePin D3 PMOutput \d3->
203 fun \blink=(\(st, pin, wait)->
204 delay wait
205 >>|. writeD d13 st
206 >>|. blink (Not st, pin, wait))
207 In {main = blink (true, d1, lit 500)
208 .||. blink (true, d2, lit 300)
209 .||. blink (true, d3, lit 800)
210 }
211 \end{lstClean}
212 % VimTeX: SynIgnore off
213
214 \section{Conclusion and reading guide}
215 This chapter introduced traditional edge device programming and programming edge devices using \gls{MTASK}.
216 The edge layer of \gls{IOT} systems is powered by microcontrollers.
217 Microcontrollers have significantly different characteristics to regular computers.
218 Programming them happens through compiled firmwares using low-level imperative programming languages.
219 Due to the lack of an \gls{OS}, writing applications that perform multiple tasks at the same time is error prone, becomes complex, and requires a lot of boilerplate such as manual scheduling code.
220 With the \gls{MTASK} system, a \gls{TOP} programming language for \gls{IOT} edge devices, this limitation can be overcome.
221 Since much domain-specific knowledge is built into the language and \gls{RTS}, the hardware requirements can be kept relatively low while maintaining a high abstraction level.
222 Furthermore, the programs are automatically integrated with \gls{ITASK}, a \gls{TOP} system for creating interactive distributed web applications, allowing for data sharing, task coordination, and dynamic construction of tasks.
223
224 The following chapters of this monograph thoroughly introduce all aspects of the \gls{MTASK} system.
225 First the language setup and interface are shown in \cref{chp:mtask_dsl}.
226 \Cref{chp:integration_with_itask} shows the integration of \gls{MTASK} and \gls{ITASK}.
227 Then, \cref{chp:implementation} provides the implementation of the \gls{DSL}, the compilation schemes, instruction set, and details on the interpreter.
228 \Cref{chp:green_computing_mtask} explains all green computing aspects of \gls{MTASK}, i.e.\ task scheduling and processor interrupts.
229 Finally, \cref{chp:finale} concludes, shows related work, and provides a short history of \gls{MTASK}.
230
231 \input{subfilepostamble}
232 \end{document}