module a10 import StdEnv import Data.Functor import Control.Applicative import Control.Monad import Data.Maybe import Data.Error :: BM a b = {t :: a->b, f :: b->a, t2 :: A.c t:(t c a)->t c b, f2 :: A.c t:(t b c)->t a c} bm = {t = id, f = id, t2 = id, f2 = id} :: Action b a = MoveToShip (BM b High) (BM a High) | MoveToQuay (BM b High) (BM a High) | MoveUp (BM b Low) (BM a High) | MoveDown (BM b High) (BM a Low) | Lock (BM b Low) (BM a Low) | Unlock (BM b Low) (BM a Low) | Wait (BM b a) | E.i: (:.) infixl 1 (Action b i) (Action i a) | WhileContainerBelow (BM b a) (Action a a) :: High = High :: Low = Low moveToShip = MoveToShip bm bm moveToQuay = MoveToQuay bm bm moveUp = MoveUp bm bm moveDown = MoveDown bm bm lock = Lock bm bm unlock = Unlock bm bm wait = Wait bm whileContainerBelow = WhileContainerBelow bm :: State = { onShip :: [String] , onQuay :: [String] , craneUp :: Bool , craneOnQuay :: Bool , locked :: Maybe String } state0 = { onShip = [] , onQuay = ["apples","beer","camera's"] , craneUp = True , craneOnQuay = True , locked = Nothing } // ================ eval :: (Action i f) State -> MaybeErrorString State eval (MoveToShip _ _) s = pure {s & craneOnQuay = False} eval (MoveToQuay _ _) s = pure {s & craneOnQuay = True} eval (MoveUp _ _) s = pure {s & craneUp = True} eval (MoveDown _ _) s = pure {s & craneUp = False} eval (Lock _ _) s=:{locked=Nothing} | s.craneOnQuay = case s.onQuay of [c:r] = pure {s & onQuay = r, locked = Just c} [] = Error "Cannot lock container on empty quay" = case s.onShip of [c:r] = pure {s & onShip = r, locked = Just c} [] = Error "Cannot lock container on empty ship" eval (Lock _ _) s=:{locked=(Just c)} = Error ("Cannot lock new container, craner contains " +++ c) eval (Unlock _ _) s=:{locked=(Just c)} | s.craneOnQuay = pure {s & onQuay = [c:s.onQuay], locked = Nothing} = pure {s & onShip = [c:s.onShip], locked = Nothing} eval (Unlock b1 b2) s=:{locked=Nothing} = Error "Cannot unlock container, crane contains nothing" eval (Wait _) s = Ok s eval (a :. b) s = eval a s >>= eval b eval (WhileContainerBelow _ action) s | s.craneOnQuay && not (isEmpty s.onQuay) || not s.craneOnQuay && not (isEmpty s.onShip) = eval (action :. whileContainerBelow action) s = pure s Start = moveToShip :. moveDown