module SokobanCoord import StdList, StdInt, StdChar, StdMisc, StdClass, StdString, StdFile, StdArray, StdTuple, Data.Maybe, Data.Map, Control.Monad, Data.Tuple, Data.Void :: SokobanPuzzle :== [[SokobanTile]] :: SokobanTile = Wall | Free | Box | Target | Agent puzzle :: SokobanPuzzle puzzle = [[Wall, Wall, Wall, Wall, Wall, Wall], [Wall, Free, Free, Free, Free, Wall], [Wall, Agent,Free, Box, Free, Wall], [Wall, Free, Free, Free, Target, Wall], [Wall, Wall, Wall, Wall, Wall, Wall]] size :: (Int, Int) size = (4,5) checkX :: Int -> Int checkX x = if (x > length (hd puzzle)) (-1) x checkY :: Int -> Int checkY y = if (y > length puzzle) (-1) y genCoord :: Int Int -> [String] genCoord x y = [" next(x" +++ toString x +++ "_" +++ toString y +++ ") := case\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Wall: Wall;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Agent & move = Left: Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Agent & move = Up: Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & move = Right : Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & move = Down : Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY (y+2)) +++ " = Agent & move = Left: Box;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX (x+2)) +++ "_" +++ toString x +++ " = Agent & move = Up: Box;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Box & x" +++ toString x +++ "_" +++ toString (x-2) +++ " = Agent & move = Right : Box;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-2) +++ "_" +++ toString y +++ " = Agent & move = Down : Box;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Target) & move = Right: Free;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down: Free;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left : Free;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ "= Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up : Free;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left: Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up: Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Target) & move = Right : Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down : Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Agent & move = Left: AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Agent & move = Up: AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & move = Right : AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & move = Down : AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY (y+2)) +++ " = Agent & move = Left: BoxOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX (x+2)) +++ "_" +++ toString y +++ " = Agent & move = Up: BoxOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Box & x" +++ toString x +++ "_" +++ toString (y-2) +++ " = Agent & move = Right : BoxOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-2) +++ "_" +++ toString y +++ " = Agent & move = Down : BoxOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Target) & move = Right: Target;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down: Target;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left : Target;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up : Target;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left: AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up: AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Target) & move = Right : AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down : AgentOnTarget;\n", " TRUE : x" +++ toString x +++ "_" +++ toString y +++ ";\n", " esac;\n" ] /* genAll :: SokobanPuzzle -> [[String]] genAll p = [\\] genAll [x:xs] = [] */ contains :: Char String -> Bool contains char str = not (isEmpty [c\\c<-:str | char == c]) readLines :: File -> [String] readLines file | sfend file = [] # (line, file) = sfreadline file | otherwise = [line: readLines file] writeLines :: [String] *File -> *File writeLines [] file = file writeLines [l:ls] file = writeLines ls (file <<< l) openInpFile :: *World String -> (File, *World) openInpFile world path # (ok, file, world) = sfopen path 0 world | not ok = abort "Error reading the file." = (file, world) openOutFile :: *World String -> (*File, *World) openOutFile world path # (ok, file, world) = fopen path 1 world | not ok = abort "Can not write to a file." = (file, world) closeFile :: *World *File -> (Bool, *World) closeFile world file # world = fclose file world = world Start = flatten [filter (\x -> not (contains '-' x)) (genCoord x y) \\ x <- [0..4], y <- [0..5]]