module SocobanCoord import StdList, StdInt, StdChar, StdMisc, StdClass, StdString, StdFile, StdArray, StdTuple, Data.Maybe, Data.Map, Control.Monad, Data.Tuple, Data.Void import Sokoban inputfile :== "screen.1" outputfile :== "solver.smv" puzzle :: SokobanPuzzle puzzle = Sokoban [[Wall, Wall, Wall, Wall, Wall, Wall], [Wall, Free, Free, Free, Free, Wall], [Wall, Agent,Free, Box, Free, Wall], [Wall, Free, Free, Free, Target, Wall], [Wall, Wall, Wall, Wall, Wall, Wall]] fromTile :: SokobanTile -> String fromTile Wall = "Wall" fromTile Free = "Free" fromTile Box = "Box" fromTile Target = "Target" fromTile Agent = "Agent" fromTile TargetAgent = "AgentOnTarget" fromTile TargetBox = "BoxOnTarget" checkX :: Int -> Int checkX x = let (Sokoban p) = puzzle in if (x > length (hd p)) (-1) x checkY :: Int -> Int checkY y = let (Sokoban p) = puzzle in if (y > length p) (-1) y genField :: SokobanPuzzle -> [String] genField p = let (Sokoban pzl) = p in genField` pzl 0 0 [] where genField` :: [[SokobanTile]] Int Int [String] -> [String] genField` p i j rs | i+1 == length (hd p) = rs | j == (length p) = genField` p (i+1) 0 [" init(x" +++ toString i +++ "_" +++ toString j +++ ") := " +++ fromTile ((p !! i) !! j) +++ ";\n": rs] | otherwise = genField` p i (j+1) [" init(x" +++ toString i +++ "_" +++ toString j +++ ") := " +++ fromTile ((p !! i) !! j) +++ ";\n": rs] genVars :: Int Int -> [String] genVars x y = genVars` x y 0 0 [] where genVars` :: Int Int Int Int [String] -> [String] genVars` a b x y res | (a+1) == x = res | b == y = genVars` a b (x+1) 0 [" x" +++ toString x +++ "_" +++ toString y +++ " : {Wall, Free, Box, BoxOnTarget, Target, Agent, AgentOnTarget};\n":res] | otherwise = genVars` a b x (y+1) [" x" +++ toString x +++ "_" +++ toString y +++ " : {Wall, Free, Box, BoxOnTarget, Target, Agent, AgentOnTarget};\n":res] genCoord :: Int Int -> [String] genCoord x y = [" next(x" +++ toString x +++ "_" +++ toString y +++ ") := case\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Wall: Wall;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Agent & move = Left: Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Agent & move = Up: Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & move = Right : Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & move = Down : Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY (y+2)) +++ " = Agent & move = Left: Box;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX (x+2)) +++ "_" +++ toString x +++ " = Agent & move = Up: Box;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Box & x" +++ toString x +++ "_" +++ toString (x-2) +++ " = Agent & move = Right : Box;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-2) +++ "_" +++ toString y +++ " = Agent & move = Down : Box;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Target) & move = Right: Free;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down: Free;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left : Free;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ "= Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up : Free;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left: Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up: Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Target) & move = Right : Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down : Agent;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Agent & move = Left: AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Agent & move = Up: AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & move = Right : AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & move = Down : AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY (y+2)) +++ " = Agent & move = Left: BoxOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX (x+2)) +++ "_" +++ toString y +++ " = Agent & move = Up: BoxOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Box & x" +++ toString x +++ "_" +++ toString (y-2) +++ " = Agent & move = Right : BoxOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-2) +++ "_" +++ toString y +++ " = Agent & move = Down : BoxOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Target) & move = Right: Target;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down: Target;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left : Target;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up : Target;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left: AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up: AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY (y+1)) +++ " = Target) & move = Right : AgentOnTarget;\n", " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down : AgentOnTarget;\n", " TRUE : x" +++ toString x +++ "_" +++ toString y +++ ";\n", " esac;\n" ] genAll :: [String] genAll = let (Sokoban p) = puzzle in [ "MODULE main\n", "VAR\n" ] ++ genVars ((length p) - 1) ((length (hd p)) - 1) ++ [ " ASSIGN\n", " init(move) := {Up, Down, Left, Right};\n" ] ++ genField puzzle ++ flatten [filter (\x -> not (contains '-' x)) (genCoord x y) \\ x <- [0..4], y <- [0..5]] contains :: Char String -> Bool contains char str = not (isEmpty [c\\c<-:str | char == c]) readLines :: File -> [String] readLines file | sfend file = [] # (line, file) = sfreadline file | otherwise = [line: readLines file] writeLines :: [String] *File -> *File writeLines [] file = file writeLines [l:ls] file = writeLines ls (file <<< l) openInpFile :: *World String -> (File, *World) openInpFile world path # (ok, file, world) = sfopen path 0 world | not ok = abort "Error reading the file." = (file, world) openOutFile :: *World String -> (*File, *World) openOutFile world path # (ok, file, world) = fopen path 1 world | not ok = abort "Can not write to a file." = (file, world) closeFile :: *World *File -> (Bool, *World) closeFile world file # world = fclose file world = world Start = genAll