module SokobanObjectwise import StdString import StdFile import StdTuple import StdFunc import StdOrdList import StdList from Data.Func import $ from Data.List import intercalate, maximum, permutations from Text import class Text(concat,join), instance Text String import Sokoban :: AnnotatedSokoban :== [(Int, Int, SokobanTile)] Start :: *World -> *World Start w # (io, w) = stdio w # (puzzle, io) = parseFromFile io # io = io <<< encode puzzle <<< "\n" = snd (fclose io w) encode :: SokobanPuzzle -> String encode p = join "\n" [ "MODULE ob(ix, iy, movement)", "VAR", "\tx: 0 .. " <+ maxX <+ ";", "\ty: 0 .. " <+ maxX <+ ";", "INVAR " <+ encodeObjectPositions legalPos <+ ";", "ASSIGN", "\tinit(x):=ix;", "\tinit(y):=iy;\n", "MODULE main", "VAR", "\tmovement: {left, up, right, down, finished};", "\tagent: " <+ encodeAgent annot, encodeBoxes boxes, "DEFINE", "\tdx := case", "\t\tmovement = left : -1;", "\t\tmovement = right: +1;", "\t\tTRUE: 0;", "\tesac;", "\tdy := case", "\t\tmovement = up : -1;", "\t\tmovement = down: +1;", "\t\tTRUE: 0;", "\tesac;", "INVAR (" <+ encodeGoalState (indexList boxes) targetPos <+ ") <-> movement = finished;", "INVAR " <+ encodeAgentNotOnBox (indexList boxes) <+ ";", "TRANS next(agent.x) = agent.x + dx;", "TRANS next(agent.y) = agent.y + dy;", encodeBlockMovement (indexList boxes), "CTLSPEC ! EF (movement = finished)", "CTLSPEC EF (b0.x=3)" ] where targetPos = getTargets annot boxes = getBoxes annot legalPos = legalPositions annot annot = annotate p (maxX, maxY) = getMetrics annot //THIS IS NAIVE AND SHOULD BE IMPROVED legalPositions :: AnnotatedSokoban -> [(Int, Int)] legalPositions p = [(x, y)\\(x, y, t)<-p | case t of Wall=False; _=True] annotate :: SokobanPuzzle -> AnnotatedSokoban annotate (Sokoban p) = flatten [[(x, y, t)\\t<-r & x<-[0..]]\\r<-p & y<-[0..]] getTargets :: AnnotatedSokoban -> [(Int, Int)] getTargets p = [(x, y)\\(x, y, t)<-p | case t of Target=True;TargetBox=True;TargetAgent=True;_=False] getMetrics :: AnnotatedSokoban -> (Int, Int) getMetrics p = (maximum (map fst3 p),maximum (map snd3 p)) getBoxes :: AnnotatedSokoban -> [(Int, Int)] getBoxes p = [(x, y)\\(x, y, Box)<-p] ++ [(x, y)\\(x, y, TargetBox)<-p] (<+) infixr 5 :: a b -> String | toString a & toString b (<+) a b = toString a +++ toString b encodeGoalState :: [Int] [(Int, Int)] -> String encodeGoalState boxes targets = join " |\n\t" $ map encodeOneGoal boxtargets where boxtargets = map (zip2 targets) (permutations boxes) encodeOneGoal :: [((Int, Int), Int)] -> String encodeOneGoal p = "(" <+ join " & " (encodeOneGoal` p) <+ ")" encodeOneGoal` :: [((Int, Int), Int)] -> [String] encodeOneGoal` [] = [] encodeOneGoal` [((x, y), b):xs] = [ "b" <+ b <+ ".x = " <+ x <+ " & " <+ "b" <+ b <+ ".y = " <+ y:encodeOneGoal` xs] encodeBlockMovement :: [Int] -> String encodeBlockMovement bs = join "\n" $ map ebm bs where ebm :: Int -> String ebm i = "TRANS next(b" <+ i <+ ".x) = case\n" <+ "\t\tnext(agent.x) != b" <+ i <+ ".x | " <+ "next(agent.y) != b" <+ i <+ ".y: b" <+ i <+ ".x;\n" <+ "\t\tTRUE: b" <+ i <+ ".x + dx;\n" <+ "\tesac;\n" <+ "TRANS next(b" <+ i <+ ".y) = case\n" <+ "\t\tnext(agent.x) != b" <+ i <+ ".x | " <+ "next(agent.y) != b" <+ i <+ ".y: b" <+ i <+ ".x;\n" <+ "\t\tTRUE: b" <+ i <+ ".y + dy;\n" <+ "\tesac;" encodeAgentNotOnBox :: [Int] -> String encodeAgentNotOnBox bs = join " &\n\t" [ "(b" <+ i <+ ".x != agent.x & b" <+ i <+ ".y != agent.y)"\\i<-bs] encodeObjectPositions :: [(Int, Int)] -> String encodeObjectPositions p = join " | " ["x="<+x<+" & "<+"y="<+y\\(x, y)<-p] encodeAgent :: AnnotatedSokoban -> String encodeAgent [x:xs] = case x of (x, y, Agent) = "ob(" <+ x <+ "," <+ y <+ ", movement);" (x, y, TargetAgent) = "ob(" <+ x <+ "," <+ y <+ ", movement);" _ = encodeAgent xs encodeBoxes :: [(Int, Int)] -> String encodeBoxes p = join "\n" ["\tb" <+ i <+ ": ob(" <+ bx <+ ", " <+ by <+ ", movement);" \\(bx, by)<-p & i<-[0..]]