The \glspl{mTask} are sent to the device in bytecode and are saved in the
memory of the device. To compile the \gls{EDSL} code to bytecode, a view is
added to the \gls{mTask}-system called \CI{ByteCode}. As shown in
The \glspl{mTask} are sent to the device in bytecode and are saved in the
memory of the device. To compile the \gls{EDSL} code to bytecode, a view is
added to the \gls{mTask}-system called \CI{ByteCode}. As shown in