+Terms in our little toy language can be overloaded in their interpretation, they are just an interface.
+For example, $1+5$ is written as \cleaninline{add (lit 1) (lit 5)} and has the type \cleaninline{v Int \| literals, addition v}.
+However, due to the way polymorphism is implemented in most functional languages, it is not always straightforward to use multiple interpretations in one function.
+Creating such a function, e.g.\ one that both prints and evaluates an expression, requires rank-2 polymorphism (see \cref{lst:rank2_mtask}).
+
+\section{Interpretations}
+This section describes all \gls{MTASK}'s interpretations.
+Not all of these interpretations are necessarily \gls{TOP} engines, i.e.\ not all of the interpretations execute the terms/tasks.
+Some may perform an analysis over the program or typeset the program so that a textual representation can be shown.
+
+\subsection{Pretty printer}
+This interpretation converts the expression to a string representation.
+As the host language \gls{CLEAN} constructs the \gls{MTASK} expressions at run time, it can be useful to show the constructed expression.
+The only function exposed for this interpretation is the \cleaninline{showMain} (\cref{lst:showmain}) function.
+It runs the pretty printer and returns a list of strings containing the pretty printed result as shown in \cref{lst:showexample}.
+The pretty printing function does the best it can but obviously cannot reproduce the layout, curried functions and variable names.
+This shortcoming is illustrated by the example application for blinking a single \gls{LED} using a function and currying in \cref{lst:showexample}.
+
+\begin{lstClean}[caption={The entrypoint for the pretty printing interpretation.},label={lst:showmain}]
+:: Show a // from the mTask Show library
+showMain :: (Main (Show a)) -> [String] | type a
+\end{lstClean}
+
+\begin{lstClean}[caption={Pretty printing interpretation example.},label={lst:showexample}]
+blinkTask :: Main (MTask v Bool) | mtask v
+blinkTask =
+ fun \blink=(\state->
+ writeD d13 state >>|. delay (lit 500) >>=. blink o Not
+ ) In {main = blink true}