-module SokobanCoord
+module SocobanCoord
import StdList, StdInt, StdChar, StdMisc, StdClass, StdString, StdFile, StdArray, StdTuple, Data.Maybe, Data.Map, Control.Monad, Data.Tuple, Data.Void
+import Sokoban
inputfile :== "screen.1"
outputfile :== "solver.smv"
-:: SokobanPuzzle :== [[SokobanTile]]
-:: SokobanTile = Wall | Free | Box | Target | Agent
-
puzzle :: SokobanPuzzle
-puzzle = [[Wall, Wall, Wall, Wall, Wall, Wall],
- [Wall, Free, Free, Free, Free, Wall],
- [Wall, Agent,Free, Box, Free, Wall],
- [Wall, Free, Free, Free, Target, Wall],
- [Wall, Wall, Wall, Wall, Wall, Wall]]
-
-size :: (Int, Int)
-size = (4,5)
+puzzle = Sokoban [[Wall, Wall, Wall, Wall, Wall, Wall],
+ [Wall, Free, Free, Free, Free, Wall],
+ [Wall, Agent,Free, Box, Free, Wall],
+ [Wall, Free, Free, Free, Target, Wall],
+ [Wall, Wall, Wall, Wall, Wall, Wall]]
+
+fromTile :: SokobanTile -> String
+fromTile Wall = "Wall"
+fromTile Free = "Free"
+fromTile Box = "Box"
+fromTile Target = "Target"
+fromTile Agent = "Agent"
+fromTile TargetAgent = "AgentOnTarget"
+fromTile TargetBox = "BoxOnTarget"
checkX :: Int -> Int
-checkX x = if (x > length (hd puzzle)) (-1) x
+checkX x = let (Sokoban p) = puzzle in if (x > length (hd p)) (-1) x
checkY :: Int -> Int
-checkY y = if (y > length puzzle) (-1) y
-
-/*
- next(x2_2) := case
- x2_2 = Wall: Wall;
-
- x2_2 = Free & x2_3 = Agent & move = Left: Agent;
- x2_2 = Free & x3_2 = Agent & move = Up: Agent;
- x2_2 = Free & x2_1 = Agent & move = Right : Agent;
- x2_2 = Free & x1_2 = Agent & move = Down : Agent;
-
- x2_2 = Free & x2_3 = Box & x2_4 = Agent & move = Left: Box;
- x2_2 = Free & x3_2 = Box & x4_2 = Agent & move = Up: Box;
- x2_2 = Free & x2_1 = Box & x2_0 = Agent & move = Right : Box;
- x2_2 = Free & x1_2 = Box & x0_2 = Agent & move = Down : Box;
-
- x2_2 = Agent & (x2_3 = Free | x2_3 = Target) & move = Right: Free;
- x2_2 = Agent & (x3_2 = Free | x3_2 = Target) & move = Down: Free;
- x2_2 = Agent & (x2_1 = Free | x2_1 = Target) & move = Left : Free;
- x2_2 = Agent & (x1_2 = Free | x1_2 = Target) & move = Up : Free;
-
- x2_2 = Box & x2_3 = Agent & (x2_1 = Free | x2_1 = Target) & move = Left: Agent;
- x2_2 = Box & x3_2 = Agent & (x1_2 = Free | x1_2 = Target) & move = Up: Agent;
- x2_2 = Box & x2_1 = Agent & (x2_3 = Free | x2_3 = Target) & move = Right : Agent;
- x2_2 = Box & x1_2 = Agent & (x3_2 = Free | x3_2 = Target) & move = Down : Agent;
-
- x2_2 = Target & x2_3 = Agent & move = Left: AgentOnTarget;
- x2_2 = Target & x3_2 = Agent & move = Up: AgentOnTarget;
- x2_2 = Target & x2_1 = Agent & move = Right : AgentOnTarget;
- x2_2 = Target & x1_2 = Agent & move = Down : AgentOnTarget;
-
- x2_2 = Target & x2_3 = Box & x2_4 = Agent & move = Left: BoxOnTarget;
- x2_2 = Target & x3_2 = Box & x4_2 = Agent & move = Up: BoxOnTarget;
- x2_2 = Target & x2_1 = Box & x2_0 = Agent & move = Right : BoxOnTarget;
- x2_2 = Target & x1_2 = Box & x0_2 = Agent & move = Down : BoxOnTarget;
-
- x2_2 = AgentOnTarget & (x2_3 = Free | x2_3 = Target) & move = Right: Target;
- x2_2 = AgentOnTarget & (x3_2 = Free | x3_2 = Target) & move = Down: Target;
- x2_2 = AgentOnTarget & (x2_1 = Free | x2_1 = Target) & move = Left : Target;
- x2_2 = AgentOnTarget & (x1_2 = Free | x1_2 = Target) & move = Up : Target;
-
- x2_2 = BoxOnTarget & x2_3 = Agent & (x2_1 = Free | x2_1 = Target) & move = Left: AgentOnTarget;
- x2_2 = BoxOnTarget & x3_2 = Agent & (x1_2 = Free | x1_2 = Target) & move = Up: AgentOnTarget;
- x2_2 = BoxOnTarget & x2_1 = Agent & (x2_3 = Free | x2_3 = Target) & move = Right : AgentOnTarget;
- x2_2 = BoxOnTarget & x1_2 = Agent & (x3_2 = Free | x3_2 = Target) & move = Down : AgentOnTarget;
-
- TRUE : x2_2;
- esac;
-
-*/
-
+checkY y = let (Sokoban p) = puzzle in if (y > length p) (-1) y
+
+genField :: SokobanPuzzle -> [String]
+genField p = let (Sokoban pzl) = p in genField` pzl 0 0 []
+where
+ genField` :: [[SokobanTile]] Int Int [String] -> [String]
+ genField` p i j rs
+ | i+1 == length (hd p) = rs
+ | j == (length p) = genField` p (i+1) 0 [" init(x" +++ toString i +++ "_" +++ toString j +++ ") := " +++ fromTile ((p !! i) !! j) +++ ";\n": rs]
+ | otherwise = genField` p i (j+1) [" init(x" +++ toString i +++ "_" +++ toString j +++ ") := " +++ fromTile ((p !! i) !! j) +++ ";\n": rs]
+
+genVars :: Int Int -> [String]
+genVars x y = genVars` x y 0 0 []
+where
+ genVars` :: Int Int Int Int [String] -> [String]
+ genVars` a b x y res
+ | (a+1) == x = res
+ | b == y = genVars` a b (x+1) 0 [" x" +++ toString x +++ "_" +++ toString y +++ " : {Wall, Free, Box, BoxOnTarget, Target, Agent, AgentOnTarget};\n":res]
+ | otherwise = genVars` a b x (y+1) [" x" +++ toString x +++ "_" +++ toString y +++ " : {Wall, Free, Box, BoxOnTarget, Target, Agent, AgentOnTarget};\n":res]
+
genCoord :: Int Int -> [String]
genCoord x y = [" next(x" +++ toString x +++ "_" +++ toString y +++ ") := case\n",
" x" +++ toString x +++ "_" +++ toString y +++ " = Wall: Wall;\n",
" esac;\n"
]
-/*
-genAll :: SokobanPuzzle -> [[String]]
-genAll p = [\\]
-genAll [x:xs] = []
-*/
+genAll :: [String]
+genAll = let (Sokoban p) = puzzle in
+ [
+ "MODULE main\n",
+ "VAR\n"
+ ]
+ ++ genVars ((length p) - 1) ((length (hd p)) - 1)
+ ++ [
+ " ASSIGN\n",
+ " init(move) := {Up, Down, Left, Right};\n"
+ ]
+ ++ genField puzzle
+ ++ flatten [filter (\x -> not (contains '-' x)) (genCoord x y) \\ x <- [0..4], y <- [0..5]]
contains :: Char String -> Bool
contains char str = not (isEmpty [c\\c<-:str | char == c])
| sfend file = []
# (line, file) = sfreadline file
| otherwise = [line: readLines file]
-
+
writeLines :: [String] *File -> *File
writeLines [] file = file
writeLines [l:ls] file = writeLines ls (file <<< l)
-
-openInpFile :: *World String -> (File, *World)
+
+openInpFile :: *World String -> (File, *World)
openInpFile world path
# (ok, file, world) = sfopen path 0 world
| not ok = abort "Error reading the file."
= (file, world)
-
+
openOutFile :: *World String -> (*File, *World)
openOutFile world path
# (ok, file, world) = fopen path 1 world
| not ok = abort "Can not write to a file."
= (file, world)
-
+
closeFile :: *World *File -> (Bool, *World)
closeFile world file
# world = fclose file world
= world
-
-
-
-Start = flatten [filter (\x -> not (contains '-' x)) (genCoord x y) \\ x <- [0..4], y <- [0..5]]
+
+Start = genAll
\ No newline at end of file