the reference client and contains debugging code. Adding a simulation view to
the system allows for easy interactive debugging. However, it might not be
easy to devise a simulation tool that accurately simulates the \gls{mTask}
-system on some levels. The semantics can be simulated but timing and peripheral
-input/output are more difficult to simulate properly.
+system on some levels. The execution strategy can be simulated but timing and
+peripheral input/output are more difficult to simulate properly.
\subsection{Optimization}
\paragraph{Multitasking on the client:}
Currently the \gls{C}-view allows \glspl{Task} to launch other \glspl{Task}. In
the current system this type of logic has to take place on the server side.
Adding this functionality to the bytecode-view allows greater flexibility,
-easier programming and less communication resources. Adding these semantics
-requires modifications to the client software and extensions to the
+easier programming and less communication resources. Adding this type of
+scheduling requires modifications to the client software and extensions to the
communication protocol since relations between \glspl{Task} also need to be
-encoded and communicated.
+encoded and communicated. A similar technique as used with \glspl{SDS} has to
+be used to overcome the scoping problem.
The \gls{SDS} functionality in the current system is bare. There is no easy way
of reusing an \gls{SDS} for another \gls{Task} on the same device or on another