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[rsss1516.git] / shorts2 / tasks.tex
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+\documentclass{article}
+
+\usepackage[a4paper]{geometry}
+\usepackage{hyperref}
+
+\hypersetup{%
+       pdfauthor={Mart Lubbers},
+       pdfsubject={Short review},
+       pdfcreator={Mart Lubbers},
+       pdfproducer={Mart Lubbers},
+       hidelinks
+}
+
+\author{Mart Lubbers (s4109503)}
+\title{Task Oriented Programming with Purely Compositional Interactive Scalable
+Vector Graphics}
+\date{2016{--}06{-}08}
+
+\begin{document}
+\maketitle
+\subsubsection*{Summary \& Evidence}
+%Summary (as briefly as you can - two or three sentences)
+The paper describes a step by step implementation of the game \emph{Ligretto}
+in the \emph{iTasks} system. In contrast to other \emph{iTasks} application
+which use the automatically generated \emph{GUI}'s, \emph{Ligretto} uses
+scalable compositional and interactive graphics.
+
+%Evidence (what evidence is offered to support the claims?)
+To illustrate the case study they provide almost complete implementation of the
+game. Step by step the mechanics are explained. Starting with an introduction
+to the basic scalable graphics library they move on to the rendering of a
+static \emph{Ligretto} screen. In the third section they show the
+implementation of the interaction.
+
+\subsubsection*{Strengths \& Weaknesses}
+%Strength (what positive basis is there for publishing/reading it?)
+
+
+%Weaknesses
+
+\subsubsection*{Evaluation}
+%Evaluation (if you were running the conference/journal where it was published,
+%would you recommend acceptance?)
+
+%Comments on quality of writing
+The text is very readable and really guides the reader through the process of
+development. There is a lot of implementation
+
+\subsubsection*{Discussion}
+%Queries for discussion
+\begin{itemize}
+       \item 
+\end{itemize}
+
+\end{document}