small referee patch to place ball correctly and passing done
[fp1415-soccerfun.git] / src / StdTeam / Team_Student_Passing_Assignment.icl
index ce8f846..075236d 100644 (file)
@@ -9,11 +9,13 @@ implementation module Team_Student_Passing_Assignment
 */\r
 \r
 import Footballer\r
+import FootballerFunctions\r
+import StdMaybe\r
 \r
 Team_Student_Passing :: !Home FootballField -> Team\r
 Team_Student_Passing home field        = if (home == West) team (mirror field team)\r
 where\r
-       team                                            = [  {footballer {clubName=club,playerNr=nr} & pos = toPosition (scale (0.5*x) field.flength,scale (0.5*y) field.fwidth),nose = rad (dir*pi)}\r
+       team                                            = [  {footballer {clubName=club,playerNr=nr} nr & pos = toPosition (scale (0.5*x) field.flength,scale (0.5*y) field.fwidth),nose = rad (dir*pi)}\r
                                                                  \\ (x,y) <- positions\r
                                                                   & nr    <- [2..]\r
                                                                   & dir   <- noses\r
@@ -27,7 +29,49 @@ where
                                                                  ,( 0.43,-0.05)\r
                                                                  ]\r
        noses                                           = [1.8,0.0,1.5,0.5,1.2,0.2]\r
-       footballer playerID                     = defaultFootballer playerID            // implement your footballer here\r
-\r
+       footballer playerID     nr              = {defaultFootballer playerID & name = "Peter88_" +++ toString nr, brain = {memory=False, ai=mind (getOps field home)}}\r
+       \r
 base_TeamName_Student_Passing :: String\r
 base_TeamName_Student_Passing = "Student Passing"\r
+\r
+\r
+:: Ops = {\r
+       c :: Metre Metre -> Bool, \r
+       a :: Metre Metre -> Metre, \r
+       s :: Metre Metre -> Metre,\r
+       g :: Position}\r
+\r
+getOps :: !FootballField !Home -> Ops\r
+getOps field West = {c=(<), a=(+), s=(-), g={px=scale 0.5 field.flength, py=(m 0.0)}}\r
+getOps field East = {c=(>), a=(-), s=(+), g={px= ~(scale 0.5 field.flength), py=(m 0.0)}}\r
+\r
+mind :: !Ops !(!BrainInput, !Bool) -> (!BrainOutput, !Bool)\r
+mind op (x=:{me,others}, mm)\r
+| mm || not (best (me team others) me bp) = halt (x, mm)\r
+| otherwise = (afterfix (((\f.(\(i, _).(f i, True))) o kick`) kickpos) bp (maxKickReach me)) (x, mm)\r
+       where\r
+               bp = (getBall x).ballPos.pxy\r
+               \r
+               kickpos = let f = nextPlayer others me in if (isNothing f) op.g (fromJust f).pos\r
+               \r
+               nextPlayer :: [Footballer] Footballer -> Maybe Footballer\r
+               nextPlayer [] me = Nothing\r
+               nextPlayer [x:xs] me\r
+               | op.c x.pos.px me.pos.px = nextPlayer xs me\r
+               | otherwise = Just x\r
+               \r
+               best :: [Footballer] Footballer Position -> Bool\r
+               best [] _ _ = True\r
+               best [x:xs] me bp\r
+               | dist x.pos bp < dist me.pos bp = False\r
+               | otherwise = best xs me bp\r
+               \r
+               afterfix after point diff (input=:{me}, m)\r
+               | d < diff = after (input, m)\r
+               | otherwise = (move, m)\r
+               where\r
+                       d = dist me point\r
+                       a = bearing zero me point\r
+                       r = bearing me.nose me point\r
+                       v = ms (max 6.0 (toReal d))\r
+                       move = Move {direction=a, velocity=v} r
\ No newline at end of file