X-Git-Url: https://git.martlubbers.net/?a=blobdiff_plain;f=back%2Fsummary.tex;h=6a8335e1584465cbbcc4a6d5a51f2ca24f5a51e3;hb=HEAD;hp=65279553df72c47e7ce71508438be01dd33af274;hpb=29cb219e56ad3b238d81be2f71205120f689375e;p=phd-thesis.git diff --git a/back/summary.tex b/back/summary.tex index 6527955..6a8335e 100644 --- a/back/summary.tex +++ b/back/summary.tex @@ -4,39 +4,33 @@ \begin{document} \input{subfileprefixsmall} -\chapter{Summary}% +\ifSubfilesClassLoaded{\chapter*{Summary}}{\chapter{Summary}}% \label{chp:summary}% \glsresetall% -%\begin{center} -%\noindent% -The number of computers around us is growing exponentially, thus increasing the complexity of the systems in which they operate as well. -Many of these computers are \emph{edge devices} operating in \gls{IOT} systems. -Within these orchestras of computers, they interact with their environment using sensors and actuators. -Edge devices usually use cheap microcontrollers designed for embedded applications, and therefore have little memory, unhurried processors, no \gls{OS}, and slow communication but are tiny and energy efficient. -Programming \gls{IOT} systems is complex since they are dynamic, interactive, distributed, collaborative, multi-tiered, and multitasking. -This is impeded even more by semantic friction that arises through different hardware and software characteristics between the tiers. +The development of reliable software for the \gls{IOT} is difficult because \gls{IOT} systems are dynamic, interactive, distributed, collaborative, multi-tiered, and multitasking in nature. +The complexity is increased further by semantic friction that arises through different hardware and software characteristics between tiers. +Many computers that operate in \gls{IOT} systems are \emph{edge devices} that interact with the environment using sensors and actuators. +Edge devices are often powered by low-cost microcontrollers designed for embedded applications. +They have little memory, unhurried processors, and are slow in communication but are also small and energy efficient. -A solution is found in \gls{TOP}, a declarative programming paradigm. +\Gls{TOP} can cope with the challenges of \gls{IOT} programming. In \gls{TOP}, the main building blocks are tasks, an abstract representation of work. -During execution, the task's current value, is observable and other tasks can act upon it. -Tasks can be combined and transformed to create compound tasks, allowing the modelling of many collaboration patterns. -From this declarative description of the work, a ready-for-work computer system is generated that guides the user in doing the work. -An example of a \gls{TOP} system is \gls{ITASK}, a language for describing interactive web applications. -Programming edge devices would benefit from \gls{TOP} as well. -However, it is not straightforward to run \gls{TOP} systems on resource-constrained edge devices. +During execution, the current value of the task is observable, and other tasks can act upon it. +Collaboration patterns can be modelled by combining and transforming tasks into compound tasks. +Programming edge devices benefits from \gls{TOP} as well, but running such a system within the limitations of resource-constrained microcontrollers is not straightforward. -This dissertation shows how to orchestrate complete \gls{IOT} systems using \gls{TOP}. -% +This dissertation demonstrates how to include edge devices in \gls{TOP} systems using \glspl{DSL}. +With these techniques, all tiers and their interoperation of an \gls{IOT} system are specified in a single high-level source, language, paradigm, high abstraction level, and type system. First, I present advanced \gls{DSL} embedding techniques. Then \gls{MTASK} is shown, a \gls{TOP} \gls{DSL} for \gls{IOT} edge devices, embedded in \gls{ITASK}. -Tasks are constructed and compiled at run time to allow tasks to be tailor-made for the work that needs to be done. -The compiled task is sent to the device for interpretation. -For a device to be used in an \gls{MTASK} system, it needs to be programmed once with a lightweight domain-specific \gls{OS}. -This \gls{OS} executes tasks in an energy efficient way and automates all communication and data sharing. -All aspects of the \gls{MTASK} system are shown: example applications, language design, implementation details, integration with \gls{ITASK}, and green computing facilities. -When using \gls{MTASK} in conjunction with \gls{ITASK}, entire \gls{IOT} systems are programmed tierlessly from a single source, paradigm, high abstraction level, and type system. -The dissertation concludes with a comparison between tierless programming and traditional tiered programming. -We show that many problems such as semantic friction, maintainability, robustness, and interoperation safety are mitigated when using tierless programming. +Tasks are constructed and compiled at run time in order to allow tasks to be tailored to the current work requirements. +The task is then sent to the device for interpretation. +A device is programmed once with a lightweight domain-specific \gls{OS} to be used in an \gls{MTASK} system. +This \gls{OS} executes tasks in an energy-efficient way and automates all communications and data sharing. +All aspects of the \gls{MTASK} system are shown: example applications, language design, implementation details, integration with \gls{ITASK}, and green computing facilities such as automatic sleeping. + +Finally, tierless \gls{IOT} programming is compared to traditional tiered programming. +In tierless programming frameworks, the size of the code and the number of required programming languages is reduced significantly. +By using a single paradigm and a system-wide type system, tierless programming reduces problems such as semantic friction; maintainability and robustness issues; and interoperation safety. %This is a summary of 350--400 words. -%\end{center} \end{document}