X-Git-Url: https://git.martlubbers.net/?a=blobdiff_plain;f=coda%2Fcoda.tex;fp=coda%2Fcoda.tex;h=c05becbbe85152e9abd955e6a954a4c921e15785;hb=a70068ac11ce80f3017db9b09c5a87e67e2bd075;hp=0000000000000000000000000000000000000000;hpb=9778c30bde0ac05c50b7664aba1f3faad6682ef3;p=phd-thesis.git diff --git a/coda/coda.tex b/coda/coda.tex new file mode 100644 index 0000000..c05becb --- /dev/null +++ b/coda/coda.tex @@ -0,0 +1,99 @@ +\documentclass[../thesis.tex]{subfiles} + +\input{subfilepreamble} + +\setcounter{chapter}{10} + +\begin{document} +\input{subfileprefix} +\chapter{Coda}% +\label{chp:conclusion}% +\ifSubfilesClassLoaded{\glsunsetall}{}% +\begin{chapterabstract} + This chapter concludes the dissertation and reflects on the work. +\end{chapterabstract} +\section{Reflections} + +This dissertation shed light on orchestrating complete \gls{IOT} systems using \gls{TOP}. +The term \gls{IOT} refers to the interconnected network of physical devices that are connected to each other and the internet. +The edge, or perception, layer of an \gls{IOT} system is often powered by microcontrollers. +These small and cheap computers do not have powerful hardware but are energy efficient and support many sensors and actuators. +While the term \gls{IOT} has already been known for almost thirty years, only recently, the exponential growth of the number of \gls{IOT} edge devices is really ramping up. +Programming \gls{IOT} systems is very complex because each layer of the system is built with different computers, hardware architectures, programming languages, programming paradigms, and abstraction levels. +This generates a lot of semantic friction.\todo[inline]{benoem ook de andere problemen. Geen over all type check om correcte samenwerking te garanderen.} +Furthermore, \gls{IOT} systems become convoluted because they are dynamic, multi-tiered, multi-user, multitasking, interactive, distributed, and collaborative in nature. +\Gls{TOP} proves a suitable programming paradigm that allows the declarative specification of exactly such systems. +However, edge devices are often too computationally restricted to be able to run a full-fledged \gls{TOP} system such as \gls{ITASK}. +The dissertation is structured as a purely functional rhapsody in three episodes. + +In order to get \gls{TOP} to resource-constrained edge devices we use special tools: \glspl{DSL}. +The dissertation shows several techniques for creating \glspl{EDSL} in \cref{prt:dsl}. +Then it shows a tool, \gls{MTASK}, a \gls{TOP} system for \gls{IOT} edge devices in \cref{prt:top}. +Finally, in \cref{prt:tvt} it compares how this approach compares to existing approaches for programming \gls{IOT} systems. + +\subsection{\nameref{prt:dsl}} +\Cref{prt:dsl} presents some tool crafting techniques that are useful for creating \gls{TOP} languages for \gls{IOT} edge devices. +It presents two novel techniques for embedding \glspl{DSL} in \gls{FP} languages. + +Classy deep embedding is a novel \gls{EDSL} embedding technique. +When embedding \glspl{DSL}, one always has to make concessions. +It is either easy to add language constructs, or to add interpretations of the terms, but never both. +Some advanced embedding techniques found ways of mitigate this issue. +Tagless-final embedding offers a way of extending a shallowly embedded \gls{DSL} both in constructs and interpretations. +Classy deep embedding is the organically grown counterpart for deep embedding a \gls{DSL}. +It allows orthogonal extension of language constructs and interpretations with minimal boilerplate and no advanced type system extensions. + +When embedding a \gls{DSL} in a language, much, but not all, of the machinery is inherited. +An example of this are host-language data types. +They are not automatically useable in the \gls{DSL} because the interfaces such as constructors, deconstructors, constructor predicates, and pattern matching are not inherited. +I show how to automatically generate the required boilerplate for shallowly embedded \glspl{DSL} in order to make data types from the host language first-class citizens in the \gls{DSL}. +The scaffolding is generated using template metaprogramming and quasiquotation is used to alleviate the programmer from the syntax burden and support pattern matching. + +\todo[inline]{Paar zinnen over het nut van deze tool crafts: het maakt het voor DSL-developpers in het algemeen makkelijker om uitbreidbare DSLs te maken.} + +\subsection{\nameref{prt:top}} +General-purpose \gls{TOP} systems cannot run on edge devices due to their significant hardware requirements. +However, with the right techniques, \glspl{DSL} can be created that can be executed on edge devices while maintaining the high abstraction level. +By embedding domain-specific knowledge into the language and execution platform, and leaving out general-purpose functionality, \gls{TOP} languages can be made suitable for edge devices. + +\Cref{prt:top} contains a complete overview of such a tool: the \gls{MTASK} system. +The \gls{MTASK} language is a unique domain-specific \gls{TOP} \gls{EDSL} designed system for edge devices. +The \gls{MTASK} system is fully integrated with the \gls{ITASK} system, a \gls{TOP} system for programming distributed web applications. +In the \gls{ITASK} system, there are abstractions for details such as user interfaces, data storage, client-side platforms, and persistent workflows. +The \gls{MTASK} language abstracts away from edge device specific details such as sensor and actuator access, heterogeneity in hardware, and multitasking and scheduling. +Tasks in the \gls{MTASK} system are compiled at run time and sent to the device dynamically in order to support create dynamic systems where tasks are tailor-made for the current work requirements. +This tight integration makes programming full \gls{IOT} systems using \gls{TOP} possible without major compromises. +Using only three simple functions, devices are connected to \gls{ITASK} servers, \gls{MTASK} tasks are integrated in \gls{ITASK}, and \gls{ITASK} \glspl{SDS} accessed from within \gls{MTASK} tasks. +Its design, integration with \gls{ITASK}, implementation, and green computing facilities are shown. + +\todo[inline]{Paar zinnen over het nut} + +\subsection{\nameref{prt:tvt}} +Using tierless programming, many issues that arise with tiered programming are mitigated. +This has already been observed in web applications. +The \gls{MTASK} system show that it is possible to program edge devices of a \gls{IOT} systems using \gls{TOP}. +Furthermore, when used together with \gls{ITASK}, entire \gls{IOT} systems can be programmed tierlessly. +Whether this novel approach to programming tiered systems also reduces the \gls{IOT} develop grief is answered in \cref{prt:tvt}. +This episode presents a four-way qualitative and quantitative comparison of the following systems: +\gls{PRS}, a tiered system based on resource-rich edge devices powered by \gls{PYTHON}; +\gls{PWS}, a tiered system based on resource-constrained edge devices by \gls{MICROPYTHON}; +\gls{CRS}, a tierless system based on resource-rich edge devices powered by \gls{ITASK}; +\gls{CWS}, a tierless system based on resource-constrained edge devices powered by \gls{MTASK}. + +This comparison shows that when using a programming paradigm that is available both for resource-rich and resource-constrained edge devices, there is little difference in developer grief. +On the other hand, using a tierless system compared to a tiered system reduces the developer grief significantly. + +Every layer of the entire \gls{IOT} system is specified in a single source, the same strong type system, and similar high abstraction level. +The tierless approach results in fewer \gls{SLOC}, files, programming languages and programming paradigms. +All code is simultaneously checked by a single compiler, reducing interoperability problems. +Furthermore, all communication and integration is automatically generated, reducing interoperability issues even more. + +However, it is not a silver bullet, there are some disadvantages as well. +Tierless languages are novel, and hence often lack tooling and community support. +They contain high-level tierless abstractions that the programmer has to master. +The low-level specific semantics of the final application may become more difficult to distill from the specification. +Finally, the system is more monolithic compared to tiered approaches. +Changing components within the system is easy if it already is supported in the \gls{EDSL}, but adding new components to the system requires the programmer to add it to all complex components of the languages such as the compiler, and \gls{RTS}. + +\input{subfilepostamble} +\end{document}