X-Git-Url: https://git.martlubbers.net/?a=blobdiff_plain;f=code%2FSokobanCoord.icl;h=96430fe3b083ee1e988458df88bfaffae3947b24;hb=fce8f94ed6880b60ee021e5a56cdd815fa3b0fd2;hp=4a664adc1f4bf187062c2eeba9d8420be87f5fe0;hpb=d5453a5f0ccce9a424aea90b3f6c5c92d4712602;p=mc1516pa.git diff --git a/code/SokobanCoord.icl b/code/SokobanCoord.icl index 4a664ad..96430fe 100644 --- a/code/SokobanCoord.icl +++ b/code/SokobanCoord.icl @@ -1,69 +1,134 @@ module SokobanCoord -import StdList, StdInt, StdChar, StdMisc, StdClass, StdString, StdFile, StdArray, StdTuple, Data.Maybe, Data.Map, Control.Monad, Data.Tuple, Data.Void +import StdList, StdInt, StdBool, StdChar, StdMisc, StdClass, StdString, StdFile, StdArray, StdTuple, Data.Maybe, Data.Map, Data.Tuple, Data.Void +from Text import class Text(concat,join), instance Text String import Sokoban -inpath :== "screen.2000" +inpath :== "screen.2001" outpath :== "solver.smv" -puzzle :: SokobanPuzzle -puzzle = Sokoban [[Wall, Wall, Wall, Wall, Wall, Wall], - [Wall, Free, Free, Free, Free, Wall], - [Wall, Agent,Free, Box, Free, Wall], - [Wall, Free, Free, Free, Target, Wall], - [Wall, Wall, Wall, Wall, Wall, Wall]] +(<+) infixr 5 :: a b -> String | toString a & toString b +(<+) a b = toString a +++ toString b checkX :: [[SokobanTile]] Int -> Int -checkX p x = let (Sokoban p) = puzzle in if (x > (length p - 1)) (-1) x +checkX p x = if (x > (length p - 1)) (-1) x checkY :: [[SokobanTile]] Int Int -> Int -checkY p x y = let (Sokoban p) = puzzle in if (y > (length (p !! x) - 1)) (-1) y +checkY p x y + | ((x < 0) || (x > (length p - 1))) = -1 + | otherwise = if (y > (length (p !! x) - 1)) (-1) y genField :: [[SokobanTile]] Int Int -> String -genField p x y = " init(x" +++ toString x +++ "_" +++ toString y +++ ") := " +++ fromTile ((p !! x) !! y) +++ ";\n" +genField p x y = " init(x" <+ x <+ "_" <+ y <+ ") := " <+ fromTile ((p !! x) !! y) <+ ";" genVars :: Int Int -> String -genVars x y = " x" +++ toString x +++ "_" +++ toString y +++ " : {Wall, Free, Box, BoxOnTarget, Target, Agent, AgentOnTarget};\n" +genVars x y = " x" <+ x <+ "_" <+ y <+ " : {Wall, Free, Box, BoxOnTarget, Target, Agent, AgentOnTarget};" genCoord :: [[SokobanTile]] Int Int -> [String] -genCoord p x y = [" next(x" +++ toString x +++ "_" +++ toString y +++ ") := case\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Wall: Wall;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Agent & move = Left: Agent;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Agent & move = Up: Agent;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & move = Right : Agent;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & move = Down : Agent;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY p x (y+2)) +++ " = Agent & move = Left: Box;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX p (x+2)) +++ "_" +++ toString x +++ " = Agent & move = Up: Box;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Box & x" +++ toString x +++ "_" +++ toString (x-2) +++ " = Agent & move = Right : Box;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Free & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-2) +++ "_" +++ toString y +++ " = Agent & move = Down : Box;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Target) & move = Right: Free;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down: Free;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left : Free;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ "= Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up : Free;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left: Agent;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up: Agent;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Target) & move = Right : Agent;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down : Agent;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Agent & move = Left: AgentOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Agent & move = Up: AgentOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & move = Right : AgentOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & move = Down : AgentOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Box & x" +++ toString x +++ "_" +++ toString (checkY p x (y+2)) +++ " = Agent & move = Left: BoxOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Box & x" +++ toString (checkX p (x+2)) +++ "_" +++ toString y +++ " = Agent & move = Up: BoxOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Box & x" +++ toString x +++ "_" +++ toString (y-2) +++ " = Agent & move = Right : BoxOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = Target & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Box & x" +++ toString (x-2) +++ "_" +++ toString y +++ " = Agent & move = Down : BoxOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Target) & move = Right: Target;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down: Target;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left : Target;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = AgentOnTarget & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up : Target;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Free | x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Target) & move = Left: AgentOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Free | x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Target) & move = Up: AgentOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString x +++ "_" +++ toString (y-1) +++ " = Agent & (x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Free | x" +++ toString x +++ "_" +++ toString (checkY p x (y+1)) +++ " = Target) & move = Right : AgentOnTarget;\n", - " x" +++ toString x +++ "_" +++ toString y +++ " = BoxOnTarget & x" +++ toString (x-1) +++ "_" +++ toString y +++ " = Agent & (x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Free | x" +++ toString (checkX p (x+1)) +++ "_" +++ toString y +++ " = Target) & move = Down : AgentOnTarget;\n", - " TRUE : x" +++ toString x +++ "_" +++ toString y +++ ";\n", - " esac;\n" +genCoord p x y = [" next(x" <+ x <+ "_" <+ y <+ ") := case", + " x" <+ x <+ "_" <+ y <+ " = Wall: Wall;", + " x" <+ x <+ "_" <+ y <+ " = Free & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = AgentOnTarget) & move = Left: Agent;", + " x" <+ x <+ "_" <+ y <+ " = Free & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Agent | x" + <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = AgentOnTarget) & move = Up: Agent;", + " x" <+ x <+ "_" <+ y <+ " = Free & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = AgentOnTarget) & move = Right : Agent;", + " x" <+ x <+ "_" <+ y <+ " = Free & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Agent | x" + <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = AgentOnTarget) & move = Down : Agent;", + + " x" <+ x <+ "_" <+ y <+ " = Free & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Box | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = BoxOnTarget) & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+2)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+2)) <+ " = AgentOnTarget) & move = Left: Box;", + " x" <+ x <+ "_" <+ y <+ " = Free & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Box | x" + <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = BoxOnTarget) & (x" <+ (checkX p (x+2)) <+ "_" <+ (checkY p (x+2) y) <+ " = Agent | x" + <+ (checkX p (x+2)) <+ "_" <+ (checkY p (x+2) y) <+ " = AgentOnTarget) & move = Up: Box;", + " x" <+ x <+ "_" <+ y <+ " = Free & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Box | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = BoxOnTarget) & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-2)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-2)) <+ " = AgentOnTarget) & move = Right : Box;", + " x" <+ x <+ "_" <+ y <+ " = Free & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Box | x" + <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = BoxOnTarget) & (x" <+ (checkX p (x-2)) <+ "_" <+ (checkY p (x-2) y) <+ " = Agent | x" + <+ (checkX p (x-2)) <+ "_" <+ (checkY p (x-2) y) <+ " = AgentOnTarget) & move = Down : Box;", + + " x" <+ x <+ "_" <+ y <+ " = Agent & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Target) & move = Right: Free;", + " x" <+ x <+ "_" <+ y <+ " = Agent & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Free | x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p x y) <+ " = Target) & move = Down: Free;", + " x" <+ x <+ "_" <+ y <+ " = Agent & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Target) & move = Left : Free;", + " x" <+ x <+ "_" <+ y <+ " = Agent & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ "= Free | x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Target) & move = Up : Free;", + + " x" <+ x <+ "_" <+ y <+ " = Agent & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Box | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = BoxOnTarget) & (x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+2)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+2)) <+ " = Target) & move = Right: Free;", + " x" <+ x <+ "_" <+ y <+ " = Agent & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p x y) <+ " = Box | x" + <+ (checkX p (x+1)) <+ "_" <+ (checkY p x y) <+ " = BoxOnTarget) & (x" + <+ (checkX p (x+2)) <+ "_" <+ (checkY p (x+2) y) <+ " = Free | x" <+ (checkX p (x+2)) <+ "_" <+ (checkY p (x+2) y) <+ " = Target) & move = Down: Free;", + " x" <+ x <+ "_" <+ y <+ " = Agent & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Box | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = BoxOnTarget) & (x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-2)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-2)) <+ " = Target) & move = Left: Free;", + " x" <+ x <+ "_" <+ y <+ " = Agent & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Box | x" + <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = BoxOnTarget) & (x" + <+ (checkX p (x-2)) <+ "_" <+ (checkY p (x-2) y) <+ " = Free | x" <+ (checkX p (x-2)) <+ "_" <+ (checkY p (x-2) y) <+ " = Target) & move = Up: Free;", + + " x" <+ x <+ "_" <+ y <+ " = Box & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = AgentOnTarget) & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Target) & move = Left: Agent;", + " x" <+ x <+ "_" <+ y <+ " = Box & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Agent | x" + <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = AgentOnTarget) & (x" <+ (x-1) <+ "_" <+ (checkY p (x-1) y) <+ " = Free | x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Target) & move = Up: Agent;", + " x" <+ x <+ "_" <+ y <+ " = Box & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = AgentOnTarget) & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Target) & move = Right : Agent;", + " x" <+ x <+ "_" <+ y <+ " = Box & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Agent | x" + <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = AgentOnTarget) & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Free | x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p x y) <+ " = Target) & move = Down : Agent;", + + " x" <+ x <+ "_" <+ y <+ " = Target & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = AgentOnTarget) & move = Left: AgentOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = Target & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Agent | x" + <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = AgentOnTarget) & move = Up: AgentOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = Target & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = AgentOnTarget) & move = Right : AgentOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = Target & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Agent | x" + <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = AgentOnTarget) & move = Down : AgentOnTarget;", + + " x" <+ x <+ "_" <+ y <+ " = Target & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Box | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = BoxOnTarget) & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+2)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+2)) <+ " = AgentOnTarget) & move = Left: BoxOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = Target & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Box | x" + <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = BoxOnTarget) & (x" <+ (checkX p (x+2)) <+ "_" <+ (checkY p (x+2) y) <+ " = Agent | x" + <+ (checkX p (x+2)) <+ "_" <+ (checkY p (x+2) y) <+ " = AgentOnTarget) & move = Up: BoxOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = Target & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Box | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = BoxOnTarget) & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-2)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-2)) <+ " = AgentOnTarget) & move = Right : BoxOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = Target & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Box | x" + <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = BoxOnTarget) & (x" <+ (checkX p (x-2)) <+ "_" <+ (checkY p (x-2) y) <+ " = Agent | x" + <+ (checkX p (x-2)) <+ "_" <+ (checkY p (x-2) y) <+ " = AgentOnTarget) & move = Down : BoxOnTarget;", + + " x" <+ x <+ "_" <+ y <+ " = AgentOnTarget & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Target) & move = Right: Target;", + " x" <+ x <+ "_" <+ y <+ " = AgentOnTarget & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Free | x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Target) & move = Down: Target;", + " x" <+ x <+ "_" <+ y <+ " = AgentOnTarget & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Target) & move = Left : Target;", + " x" <+ x <+ "_" <+ y <+ " = AgentOnTarget & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Free | x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Target) & move = Up : Target;", + + " x" <+ x <+ "_" <+ y <+ " = BoxOnTarget & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = AgentOnTarget) & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Free | x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Target) & move = Left: AgentOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = BoxOnTarget & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Agent | x" + <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = AgentOnTarget) & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Free | x" <+ (checkX p (x-1)) <+ "_" + <+ (checkY p (x-1) y) <+ " = Target) & move = Up: AgentOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = BoxOnTarget & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = Agent | x" + <+ (checkX p x) <+ "_" <+ (checkY p x (y-1)) <+ " = AgentOnTarget) & (x" <+ (checkX p x) <+ "_" <+ (checkY p x (y+1)) <+ " = Free | x" <+ x <+ "_" <+ (checkY p x (y+1)) <+ " = Target) & move = Right : AgentOnTarget;", + " x" <+ x <+ "_" <+ y <+ " = BoxOnTarget & (x" <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = Agent | x" + <+ (checkX p (x-1)) <+ "_" <+ (checkY p (x-1) y) <+ " = AgentOnTarget) & (x" <+ (checkX p (x+1)) <+ "_" <+ (checkY p (x+1) y) <+ " = Free | x" <+ (checkX p (x+1)) <+ "_" + <+ (checkY p (x+1) y) <+ " = Target) & move = Down : AgentOnTarget;", + + " TRUE : x" <+ x <+ "_" <+ y <+ ";", + " esac;" ] +instance == SokobanTile +where + (==) Wall Wall = True + (==) Free Free = True + (==) Box Box = True + (==) Agent Agent = True + (==) Target Target = True + (==) TargetBox TargetBox = True + (==) TargetAgent TargetAgent = True + (==) _ _ = False + fromTile :: SokobanTile -> String fromTile Wall = "Wall" fromTile Free = "Free" @@ -73,21 +138,34 @@ fromTile Agent = "Agent" fromTile TargetAgent = "AgentOnTarget" fromTile TargetBox = "BoxOnTarget" -genAll :: SokobanPuzzle -> [String] +genCond :: [[SokobanTile]] Int Int -> String +genCond p x y + | x < 0 || y < 0 || x > (length p) - 1 = "" + | otherwise + | y > (length (p !! x) - 1) = "" + | otherwise = if ((p !! x) !! y == Target) ("x" <+ x <+ "_" <+ y <+ " = BoxOnTarget") "" + +addLogic :: [String] -> [String] +addLogic [] = [] +addLogic [x] = [x] +addLogic [x:xs] = [x <+ " & ": addLogic xs] + +genAll :: SokobanPuzzle -> String genAll puzzle = let (Sokoban p) = puzzle in - [ - "MODULE main\n", - "VAR\n" - ] - ++ [genVars x y \\ x <- [0..(length p - 1)], y <- [0..(length (p !! x) - 1)]] - ++ [" move : {Up, Down, Left, Right};\n"] - ++ [ - " ASSIGN\n", - " init(move) := {Up, Down, Left, Right};\n" - ] - ++ [genField p x y \\ x <- [0..(length p - 1)], y <- [0..(length (p !! x) - 1)]] - ++ flatten [filter (\x -> not (contains '-' x)) (genCoord p x y) \\ x <- [0..(length p - 1)], y <- [0..(length (p !! x) - 1)]] - ++ [" next(move) := {Up, Down, Left, Right};\n"] + join "\n" [ + "MODULE main" + ,"VAR" + + , join "\n" [genVars x y \\ x <- [0..(length p - 1)], y <- [0..(length (p !! x) - 1)]] + ," move : {Up, Down, Left, Right};" + ," ASSIGN" + ," init(move) := {Up, Down, Left, Right};" + ,join "\n" [genField p x y \\ x <- [0..(length p - 1)], y <- [0..(length (p !! x) - 1)]] + ,join "\n" (flatten [filter (\x -> not (contains '-' x)) (genCoord p x y) \\ x <- [0..(length p - 1)], y <- [0..(length (p !! x) - 1)]]) + ," next(move) := {Up, Down, Left, Right};" + ,"INVARSPEC !(" + ,join "\n" (addLogic (filter (\x -> x <> "" ) [genCond p x y \\ x <- [0..(length p - 1)], y <- [0..(length (p !! x) - 1)]])) + ,")"] contains :: Char String -> Bool contains char str = not (isEmpty [c\\c<-:str | char == c]) @@ -119,12 +197,11 @@ closeFile world file # world = fclose file world = world - Start :: *World -> *World Start w # (p, w) = parse inpath w # s = genAll p # (f, w) = openOutFile w outpath - # f = writeLines s f + # f = fwrites s f # (ok, w) = closeFile w f - = w + = w \ No newline at end of file