X-Git-Url: https://git.martlubbers.net/?a=blobdiff_plain;f=concl%2Fconcl.tex;h=372ef50ca544411dd27956497e0f21e35e30bcbb;hb=40c364b9de5d27b8afedcfd83d76499acc9e31af;hp=48e7abdd564d595a11af1c3b85446b9b98978b4f;hpb=4c449b205b49b4773934bd5cfd22e0f15e199eeb;p=phd-thesis.git diff --git a/concl/concl.tex b/concl/concl.tex index 48e7abd..372ef50 100644 --- a/concl/concl.tex +++ b/concl/concl.tex @@ -6,10 +6,38 @@ \input{subfileprefix} \chapter{Coda}% \label{chp:conclusion} -\todo{Or finale} -\section{Conclusion} +\begin{chapterabstract} + This chapter concludes the dissertation and reflects on the work. +\end{chapterabstract} +\section{Reflections} +Programming \gls{IOT} systems is classically complex.\todo{chap\-ter\-ab\-stract weg?} +Traditionally, on each layer of the system, different computers, hardware architectures, programming languages, programming paradigms, and abstraction levels are required. +All these factiors generating a lot of semantic friction. +Furthermore, \gls{IOT} systems are very convoluted because they are dynamic, multi-tiered, multi-user, multitasking, interactive, distributed, and collaborative. +\Gls{TOP} has shown to provide a suitable programming paradigm that allows the declarative specification of exactly such systems. +However, edge devices are often too computationally restricted to be able to run traditional \gls{TOP} systems. +This thesis sheds light on orchestrating complete \gls{IOT} system using \gls{TOP}, specifically filling in the knowledge gap for edge devices in three episodes. -\section{Future work} +\Cref{prt:dsl} presented two novel techniques for embedding \glspl{DSL} in \gls{FP} languages. +The novel classy deep embedding technique allows extension of a deeply embedded \gls{DSL} both in language constructs and in language interpretations. +Furthermore, by using the structural information available at compile time, a lot of the boilerplate required to develop an interoperating \gls{IOT} system can be automatically and hence safely generated. + +\Cref{prt:top} gave an overview of the \gls{MTASK} system, it's design, integration with \gls{ITASK}, implementation, and green computing facilities. +It shows that when the \gls{DSL} is carefully designed, and domain-specific knowledge is embedded in the execution platform, it is possible to create a language that offers the same abstraction level as \gls{ITASK} provides on the server. +Using advanced \gls{DSL} embedding technique, a \gls{TOP} \gls{DSL} for the \gls{IOT} edge devices can be created that allows programming the small microcomputers according to the same high abstraction level as on the server. +The \gls{MTASK} \gls{DSL} is set up in such a way that it is possible to create high-level \gls{TOP} programs performing common \gls{IOT} edge devices work dynamically and send them to the edge device at run time. + +\Cref{prt:tvt} qualitatively and quantitatively compared traditional \gls{IOT} system programming, tiered programming, to the tierless programming. +We have shown that programming such complex systems using a tierless approach such as using \gls{MTASK} or even \gls{ITASK} reduces the development effort required to making these systems. +Concretely, it results in fewer \gls{SLOC}, files, programming languages and programming paradigms. + +However, it is not a silver bullet. +Tierless languages are novel, and hence lacking tooling and community support. +They contain many high-level tierless abstractions that the programmer has to master. +The low-level specific semantics of the final application may become more difficult to destill from the specification. +Finally, the system is quite monolithic. +Changing a components within the system is easy if it already exists in the host language. +Adding new components to the system requires the programmer to add it to all complex components of the languages such as the compiler, and \gls{RTS}. \input{subfilepostamble} \end{document}