<nta>\r
<declaration>// Place global declarations here.
// Intermediate
-const int N = 13;
+//const int N=13;
// Advanced
-//const int N = 7
+//const int N = 7;
+//easy test puzzle
+const int N=3;
-typedef int[0,N-1] id_c;
+typedef int[0, N-1] id_c;
broadcast chan up[N], down[N], left[N], right[N], start, leftRed, rightRed;
<source ref="id2"/>\r
<target ref="id2"/>\r
<label kind="guard" x="-280" y="8">x>0 && !grid[x-1][y]</label>\r
- <label kind="synchronisation" x="-246" y="102">down[id]!</label>\r
+ <label kind="synchronisation" x="-246" y="102">left[id]!</label>\r
<label kind="assignment" x="-340" y="34">grid[x+length-1][y]:=false,
grid[x-1][y]:=true,
x:=x-1</label>\r
<source ref="id2"/>\r
<target ref="id2"/>\r
<label kind="guard" x="-306" y="-263">x+length < 6 && !grid[x+length][y]</label>\r
- <label kind="synchronisation" x="-221" y="-204">up[id]!</label>\r
+ <label kind="synchronisation" x="-221" y="-204">right[id]!</label>\r
<label kind="assignment" x="-331" y="-229">grid[x][y]:=false,
grid[x+length][y]:=true,
x:=x+1</label>\r
<source ref="id5"/>\r
<target ref="id5"/>\r
<label kind="guard" x="-170" y="153">y>0 && !grid[x][y-1]</label>\r
- <label kind="synchronisation" x="-119" y="119">left[id]!</label>\r
+ <label kind="synchronisation" x="-119" y="119">down[id]!</label>\r
<label kind="assignment" x="-221" y="51">grid[x][y-1]:=true,
grid[x][y+length-1]:=true,
y:=y-1</label>\r
<source ref="id5"/>\r
<target ref="id5"/>\r
<label kind="guard" x="-204" y="-221">y+length < 6 && !grid[x][y+length]</label>\r
- <label kind="synchronisation" x="-127" y="-195">right[id]!</label>\r
+ <label kind="synchronisation" x="-127" y="-195">up[id]!</label>\r
<label kind="assignment" x="-263" y="-161">grid[x][y+length]:=true,
grid[x][y]:=false,
y:=y+1</label>\r
grid[x][3] = true;
grid[x+1][3] = true;
}</declaration>\r
- <location id="id9" x="493" y="-51">\r
+ <location id="id9" x="238" y="34">\r
+ <urgent/>\r
+ </location>\r
+ <location id="id10" x="221" y="-153">\r
+ <urgent/>\r
</location>\r
- <location id="id10" x="51" y="-59">\r
+ <location id="id11" x="493" y="-51">\r
</location>\r
- <location id="id11" x="-93" y="-68">\r
+ <location id="id12" x="51" y="-59">\r
</location>\r
- <location id="id12" x="-204" y="-68">\r
+ <location id="id13" x="-93" y="-68">\r
+ </location>\r
+ <location id="id14" x="-204" y="-68">\r
<urgent/>\r
</location>\r
- <init ref="id12"/>\r
+ <branchpoint id="id15" x="187" y="-85">\r
+ </branchpoint>\r
+ <init ref="id14"/>\r
<transition>\r
<source ref="id10"/>\r
+ <target ref="id12"/>\r
+ </transition>\r
+ <transition>\r
+ <source ref="id9"/>\r
+ <target ref="id12"/>\r
+ </transition>\r
+ <transition>\r
+ <source ref="id15"/>\r
<target ref="id9"/>\r
+ <label kind="probability" x="212" y="-25">1</label>\r
+ </transition>\r
+ <transition>\r
+ <source ref="id15"/>\r
+ <target ref="id10"/>\r
+ <label kind="probability" x="204" y="-119">3</label>\r
+ </transition>\r
+ <transition>\r
+ <source ref="id12"/>\r
+ <target ref="id15"/>\r
+ </transition>\r
+ <transition>\r
+ <source ref="id12"/>\r
+ <target ref="id11"/>\r
<label kind="guard" x="416" y="-93">x == 4</label>\r
<label kind="synchronisation" x="416" y="-76">finish!</label>\r
</transition>\r
<transition>\r
- <source ref="id10"/>\r
- <target ref="id10"/>\r
- <label kind="guard" x="0" y="161">x > 0 && grid[x-1][3]</label>\r
+ <source ref="id12"/>\r
+ <target ref="id12"/>\r
+ <label kind="guard" x="0" y="161">x > 0 && !grid[x-1][3]</label>\r
<label kind="synchronisation" x="25" y="119">leftRed!</label>\r
<label kind="assignment" x="-85" y="85">grid[x+1][3]:=false,
grid[x-1][3]:=true,
<nail x="178" y="51"/>\r
</transition>\r
<transition>\r
- <source ref="id10"/>\r
- <target ref="id10"/>\r
- <label kind="guard" x="-17" y="-255">x+2 < 6 && grid[x+2][3]</label>\r
+ <source ref="id12"/>\r
+ <target ref="id12"/>\r
+ <label kind="guard" x="-17" y="-255">x+2 < 6 && !grid[x+2][3]</label>\r
<label kind="synchronisation" x="25" y="-221">rightRed!</label>\r
- <label kind="assignment" x="-85" y="-187">grid[x-1][3]:=false,
+ <label kind="assignment" x="-85" y="-187">grid[x][3]:=false,
grid[x+2][3]:=true,
x:=x+1</label>\r
<nail x="-17" y="-144"/>\r
<nail x="144" y="-136"/>\r
</transition>\r
<transition>\r
- <source ref="id11"/>\r
- <target ref="id10"/>\r
+ <source ref="id13"/>\r
+ <target ref="id12"/>\r
<label kind="synchronisation" x="-75" y="-80">start?</label>\r
</transition>\r
<transition>\r
- <source ref="id12"/>\r
- <target ref="id11"/>\r
+ <source ref="id14"/>\r
+ <target ref="id13"/>\r
<label kind="synchronisation" x="-186" y="-85">reg!</label>\r
<label kind="assignment" x="-186" y="-68">register()</label>\r
</transition>\r
</template>\r
<system>// Place template instantiations here.
+
+
+//easy test puzzle
+RED = RedCar(0,2);
+V1 = VertCar(2, 1, 4, 3);
+V2 = VertCar(3, 2, 5, 2);
+system RED, V1, V2, Player;
+
// Intermediate puzzle
+/*
H1 = HorzCar(2, 0, 0, 5);
H2 = HorzCar(2, 1, 2, 5);
V3 = VertCar(2, 2, 4, 4);
V5 = VertCar(3, 4, 5, 2);
V6 = VertCar(2, 5, 1, 3);
H7 = HorzCar(2, 6, 3, 4);
-H8 = RedCar(7, 2); //RED
+RED = RedCar(7, 2); //RED
V9 = VertCar(3, 8, 0, 0);
HA = HorzCar(2, 9, 1, 0);
VB = VertCar(2, 10, 3, 0);
HC = HorzCar(2, 11, 4, 1);
HD = HorzCar(2, 12, 4, 0);
-system H1, H2, V3, V4, V5, V6, H7, H8, V9, HA, VB, HC, HD, Player;
+system H1, H2, V3, V4, V5, V6, H7, RED, V9, HA, VB, HC, HD, Player;
+*/
// Advanced puzzle
/*
H7 = HorzCar(3, 6, 3, 0);
system H1, V2, V3, V4, H5, H6, H7
*/
-
-// List one or more processes to be composed into a system.
-
</system>\r
<queries>\r
<query>\r