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\chapter{Coda}%
\label{chp:conclusion}
-\section{Reflection}
+\begin{chapterabstract}
+ This chapter concludes the dissertation and reflects on the work.
+\end{chapterabstract}
+\section{Reflections}
+Programming \gls{IOT} systems is classically complex.
+The heterogeneous collection of computers requires an multi-user multi-tasking interactive distributed environment supporting multi-tasking on all levels.
+\Gls{TOP} has shown to provide a programming paradigm that allows the declarative specification of exactly such systems.
+However, edge devices are often to computationally restricted to be able to run traditional \gls{TOP} systems.
+This thesis made an effort to shed light on orchestrating complete \gls{IOT} system using \gls{TOP}, specifically filling in the knowledge gap for edge devices.
+
+\Cref{prt:dsl} presented two novel techniques for embedding \glspl{DSL} in \gls{FP} languages.
+The novel embedding classy deep embedding technique allows extension of a deeply embedded \gls{DSL} both in language constructs and in language interpretations.
+Furthermore, by using the structural information available at compile time, a lot of the boilerplate required to develop an interoperating \gls{IOT} system can be automatically and hence safely generated.
+
+\Cref{prt:top} gave an overview of the \gls{MTASK} system, it's design, integration with \gls{ITASK}, implementation, and green computing facilities.
+It shows that when the \gls{DSL} is carefully designed, and domain-specific knowledge is embedded in the execution platform, it is possible to create a language that offers the same abstraction level as \gls{ITASK} provides on the server.
+Using advanced \gls{DSL} embedding technique, a \gls{TOP} \gls{DSL} for the \gls{IOT} edge devices can be created that allows programming the small microcomputers according to the same high abstraction level as on the server.
+The \gls{MTASK} \gls{DSL} is set up in such a way that it is possible to create high-level \gls{TOP} programs performing common \gls{IOT} edge devices work dynamically and send them to the edge device at run time.
+
+\Cref{prt:tvt} qualitatively and quantitatively compared traditional \gls{IOT} system programming, tiered programming, to the tierless programming.
+We have shown that programming such complex systems using a tierless approach such as using \gls{MTASK} or even \gls{ITASK} reduces the development effort and making developing these systems.
+Concretely, it results in fewer \gls{SLOC}, files, programming languages and programming paradigms.
+
+However, it is not a silver bullet.
+Tierless languages are novel, and hence lacking tooling and community support.
+They contain many high-level tierless abstractions that the programmer has to master.
+The low-level specific semantics of the final application may become more difficult to destill from the specification.
+Finally, the system is quite monolithic.
+Changing a components within the system is easy if it already exists in the host language.
+Adding new components to the system requires the programmer to add it to all complex components of the languages such as the compiler, and \gls{RTS}.
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