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\chapter{Coda}%
This chapter concludes the dissertation and reflects on the work.
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\section{Reflections}
-Programming \gls{IOT} systems is classically complex.\todo{chap\-ter\-ab\-stract weg?}
-Traditionally, on each layer of the system, different computers, hardware architectures, programming languages, programming paradigms, and abstraction levels are required.
-All these factiors generating a lot of semantic friction.
+While the term \gls{IOT} has already been known for almost thirty years, the exponential growth of the number of \gls{IOT} edge devices is really ramping up recently.
+Programming layered systems such as \gls{IOT} systems is very complex because on each layer of the system, different computers, hardware architectures, programming languages, programming paradigms, and abstraction levels are required.
+This generates a lot of semantic friction.
Furthermore, \gls{IOT} systems are very convoluted because they are dynamic, multi-tiered, multi-user, multitasking, interactive, distributed, and collaborative.
-\Gls{TOP} has shown to provide a suitable programming paradigm that allows the declarative specification of exactly such systems.
+\Gls{TOP} proves a suitable programming paradigm that allows the declarative specification of exactly such systems.
However, edge devices are often too computationally restricted to be able to run traditional \gls{TOP} systems.
-This thesis sheds light on orchestrating complete \gls{IOT} system using \gls{TOP}, specifically filling in the knowledge gap for edge devices in three episodes.
+This thesis shed light on orchestrating complete \gls{IOT} system using \gls{TOP}, specifically filling in the knowledge gap for edge devices in three episodes.
-\Cref{prt:dsl} presented two novel techniques for embedding \glspl{DSL} in \gls{FP} languages.
-The novel classy deep embedding technique allows extension of a deeply embedded \gls{DSL} both in language constructs and in language interpretations.
-Furthermore, by using the structural information available at compile time, a lot of the boilerplate required to develop an interoperating \gls{IOT} system can be automatically and hence safely generated.
+\Cref{prt:dsl} presented two novel techniques for embedding \glspl{DSL} in \gls{FP} languages: the classy deep \gls{EDSL} embedding technique and a way of generating boilerplate for data types using template metaprogramming.
+In \gls{DSL} embedding techniques, one always has to make concessions.
+Either it is easy to extend the language in language constructs or in interpretations but never both.
+Tagless-final embedding offers a way of extending a shallowly embedded \gls{DSL} both in constructs and interpretations.
+Classy deep embedding is the organically grown counterpart for deep embedding a \gls{DSL}.
+It allows orthogonal extension of language constructs and interpretations with minimal boilerplate and no advanced type system extensions.
+Furthermore, when embedding a \gls{DSL} in a language, much of the machinery can be inherited.
+However, data types are not automatically useable in the \gls{DSL} because the interfaces such as constructors, deconstructors and constructortests are not inherited.
+I show how to automatically generate boilerplate for \glspl{DSL} in order to make data types first-class citizens in the \gls{DSL}.
+The scaffolding is generated using template metaprogramming and quasiquotation is used to alleviate the programmer from the syntax burden.
\Cref{prt:top} gave an overview of the \gls{MTASK} system, it's design, integration with \gls{ITASK}, implementation, and green computing facilities.
-It shows that when the \gls{DSL} is carefully designed, and domain-specific knowledge is embedded in the execution platform, it is possible to create a language that offers the same abstraction level as \gls{ITASK} provides on the server.
Using advanced \gls{DSL} embedding technique, a \gls{TOP} \gls{DSL} for the \gls{IOT} edge devices can be created that allows programming the small microcomputers according to the same high abstraction level as on the server.
+The \gls{MTASK} system is a \gls{TOP} system for edge devices.
+It is fully integrated with \gls{ITASK} and hence allows the programmer to specify all layers of an \gls{IOT} system in a single specification.
The \gls{MTASK} \gls{DSL} is set up in such a way that it is possible to create high-level \gls{TOP} programs performing common \gls{IOT} edge devices work dynamically and send them to the edge device at run time.
\Cref{prt:tvt} qualitatively and quantitatively compared traditional \gls{IOT} system programming, tiered programming, to the tierless programming.
There have been many efforts to create a general purpose functional language that does fit in small memory environments, albeit with some concessions.
For example, there has been a history of creating tiny Scheme implementations for specific microcontrollers.
It started with BIT \citep{dube_bit:_2000} that only required \qty{64}{\kibi\byte} of memory, followed by {PICBIT} \citep{feeley_picbit:_2003} and {PICOBIT} \citep{st-amour_picobit:_2009} that lowered the memory requirements even more.
-\Citep{suchocki_microscheme:_2015} created Microscheme, a functional language targeting \gls{ARDUINO} compatible microcontrollers.
+\Citet{suchocki_microscheme:_2015} created Microscheme, a functional language targeting \gls{ARDUINO} compatible microcontrollers.
The {*BIT} languages all compile to assembly while Microscheme compiles to \gls{CPP}, heavily supported by \gls{CPP} lambdas available even on \gls{ARDUINO} AVR targets.
An interpreted Lisp implementation called uLisp also exists that runs on microcontrollers with as small as the \gls{ARDUINO} {UNO} \citep{johnson-davies_lisp_2020}.