16 turn randomly 0 to 45 degrees
21 Behaviour StayInFieldL
22 take control: Light on left
24 turn right exactly 60 degrees
27 Behaviour StayInFieldR
28 take control: Light on right
30 turn left exactly 60 degrees
33 Behaviour StayInFieldB
34 take control: Distance dangerous at back
40 Behaviour MeasureGreenLake
41 take control: (&& Color is Green not flag set GreenMeasured)
44 set flag GreenMeasured
45 Behaviour MeasureBlueLake
46 take control: (&& Color is Blue not flag set BlueMeasured)
50 Behaviour MeasureRedLake
51 take control: (&& Color is Red not flag set RedMeasured)
57 take control: Touched on left
67 take control: Touched on right
77 take control: (&& Touched on left Touched on right)
84 take control: Touched on left
86 left motor backward with speed 50 acceleration 1000
91 take control: Touched on right
93 right motor backward with speed 50 acceleration 1000
98 take control: Distance dangerous at front
100 turn randomly 10 to 11 degrees
103 // using Drive LocateR LocateL Push StayInFieldB StayInFieldL StayInFieldR and stops when Never
104 //Mission avoidHighRocks
105 // using Drive AvoidHigh BumpR BumpL StayInFieldB StayInFieldL StayInFieldR and stops when Never
107 using Drive Drive MeasureRedLake MeasureGreenLake MeasureBlueLake and stops when (&& flag set GreenMeasured flag set BlueMeasured flag set RedMeasured)
108 //Mission findBlueLakeWhileAvoidingRocks
109 // using Wander BumpR BumpL StayInFieldB StayInFieldL StayInFieldR and stops when Color is Blue
110 //Mission findAllLakesAndMeasureThem
111 // using Wander MeasureLake StayInFieldB StayInFieldL StayInFieldR and stops when Collected at least Green Blue Red
113 // using Wander Wander StayInFieldB StayInFieldL StayInFieldR and stops when Color is Cyan